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Re: how to use this scripting in 2015 is beer scripting

Posted: Tue Oct 04, 2016 9:06 am
by Abby
:( :( :( :( you are good man so I want to make a friend with you

Re: how to use this scripting in 2015 is beer scripting

Posted: Tue Oct 04, 2016 9:34 am
by ChristianZ
Your are welcome :)

Now, let's discuss about RealFlow again, ok?

Re: how to use this scripting in 2015 is beer scripting

Posted: Wed Oct 05, 2016 2:35 pm
by Abby
OK , I am happy to talk with you. now I just simulate the beer completely but I get other troubles. :(
How to give the foam and beer map and then what kind of format does RealFlow output to C4D?
Please can you give a video tutorial to teach me work out ?

Re: how to use this scripting in 2015 is beer scripting

Posted: Thu Oct 06, 2016 1:47 am
by Abby
Help me :?

Re: how to use this scripting in 2015 is beer scripting

Posted: Thu Oct 06, 2016 7:06 am
by ChristianZ
Hi

the meshing of the two different particle types, beer or foam, is the first step. You can put several beer emitters into one mesh and the foam emitter into another one. Then set the export options in "export central" to "bin" files for the import into Cinema4D. Alternatively you can use the render kit functions of the import plugins to create the mesh directly in Cinema4D.
The pipeline between C4D and Realflow is explained in detail in this video, for example
https://youtu.be/Kj019HNwD0w
3D Fluff studios have a convincing Beer+Foam rendering tutorial in their store:
https://youtu.be/JGtC4GkRv4s

However, rendering convincing foam is vey difficult. Especially in close-up shots.

Re: how to use this scripting in 2015 is beer scripting

Posted: Fri Oct 07, 2016 2:37 am
by Abby
OK ,thank you a lot .I understand now
Best wishes