Can anybody point me towards a good workflow for getting additional channels besides velocity in to 3ds max 2016 from Realflow. I've tried the Realflow BIN mesh importer, Vray proxy importing, and various RFRK combinations. I'm getting good motion information and good motion blur but I'd really love to be able to build VRay shaders using age/vorticity/etc information. I've been googling and testing for about a day and a half and haven't found anything really useful.
Exporting meshes from RF and then bringing them in to Max either through the Realflow importer or VRay proxy mesh importer isn't giving me access to the channels and I can't seem to get anything consistently working through any of the RFRK solutions.
Thanks in advance for any replies.
Discussions about the use of Realflow's Renderkit
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