Renderkit and Mental Ray workflow

Discussions about the use of Realflow's Renderkit
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Joined: Tue Jun 10, 2014 8:46 pm

Renderkit and Mental Ray workflow

Postby aweiler » Tue Jun 10, 2014 8:58 pm

I'm curious what workflow folks are using to render hybrido sims with mist and splashes with RFRK1013 in Maya2014 with Mental Ray. I've seen plenty of examples using Krakatoa in 3dsMax, but precious little info on how to go about achieving good results in Mental Ray. Our first impressions are mixed, the particler node seems very slow and prone to crashing. Same with the cloud object node.



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