I'm curious what workflow folks are using to render hybrido sims with mist and splashes with RFRK1013 in Maya2014 with Mental Ray. I've seen plenty of examples using Krakatoa in 3dsMax, but precious little info on how to go about achieving good results in Mental Ray. Our first impressions are mixed, the particler node seems very slow and prone to crashing. Same with the cloud object node.
Discussions about the use of Realflow's Renderkit
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