Increase particle count with Krakatoa in 3ds Max

Discussions about the use of Realflow in other Software Packages
Sarfari
Posts: 6
Joined: Fri Aug 09, 2013 7:06 am

Increase particle count with Krakatoa in 3ds Max

Postby Sarfari » Tue Jun 03, 2014 7:25 am

Hey guys

I want to increase the particle count of my finished Simulatio in 3ds Max with Krakatoa...
I heard there's a possibility to do this but I don't understand how to do this... :? :(

I've already loaded my prt Files with the PRT-Loader and meshed this with Frost. Then I made a PRT-Volume out of this an now i try to increase the particle count, so that i can mesh this again with frost...

Hope my workflow is right...

Can anyone help me??


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ChristianZ
Posts: 3258
Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Re: Increase particle count with Krakatoa in 3ds Max

Postby ChristianZ » Tue Jun 03, 2014 4:55 pm

I think this question involving frost and Krakatoa would be better for the thinkboxsoftware forum. The source of particles, if it is from realflow or internal particle systems does not seem to matter for this, or does it ?
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM


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