Glass of Scotch

Discussions about the use of Realflow 5
MrFluid
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Joined: Mon Sep 02, 2013 2:52 am

Re: Glass of Scotch

Postby MrFluid » Mon Sep 23, 2013 1:35 am

Also, is there a way that I can import two separate main body objects that will interact with each other as separate objects?


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ChristianZ
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Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Re: Glass of Scotch

Postby ChristianZ » Mon Sep 23, 2013 2:00 am

Sure, the only limitation is that you can import only one SD-file in a project. But the SD can contain thousands of objects. Just add more ice cubes as separate objects in your 3D program, then export everything. Make each a rigid body in RF.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

MrFluid
Posts: 36
Joined: Mon Sep 02, 2013 2:52 am

Re: Glass of Scotch

Postby MrFluid » Mon Sep 23, 2013 4:08 pm

Excellent! Thank you Christian. This may solve my problem.

MrFluid
Posts: 36
Joined: Mon Sep 02, 2013 2:52 am

Re: Glass of Scotch

Postby MrFluid » Wed Sep 25, 2013 12:54 pm

Hey Christian, how do I import my animated ice cubes from RF to Maya and be able to keep the animation? If I make the cubes dynamic in maya, they wont fall the right way to what the fluid has conformed to.

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ChristianZ
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Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Re: Glass of Scotch

Postby ChristianZ » Wed Sep 25, 2013 4:37 pm

What you import as SD-file from RF is the file "animation.sd" that was exported during the simulation together with the liquid. This file contains the motion from RF. Inside Maya, these objects are not meant to be rigid bodies anymore, the animation is fixed/baked and comes only from RF.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

MrFluid
Posts: 36
Joined: Mon Sep 02, 2013 2:52 am

Re: Glass of Scotch

Postby MrFluid » Wed Sep 25, 2013 4:41 pm

I see. That's strange, I had tried to import the animation.sd file and only the glass and the bottle with the fluid came in. The cubes were no where to be found? What should I check in the export central settings?

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ChristianZ
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Re: Glass of Scotch

Postby ChristianZ » Wed Sep 25, 2013 6:00 pm

What should I check in the export central settings?

The general animation.sd, but to make sure, also check the animation (sd) for each object separately and those could also be imported in addition into Maya. You can load several sd-files in your 3D-application, but not into RF.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM

MrFluid
Posts: 36
Joined: Mon Sep 02, 2013 2:52 am

Re: Glass of Scotch

Postby MrFluid » Thu Sep 26, 2013 6:30 pm

Still not working. Do you know of a tutorial that would be able to show me what I am maybe doing wrong?

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ChristianZ
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Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Re: Glass of Scotch

Postby ChristianZ » Fri Sep 27, 2013 3:41 pm

I quite like the Digitaltutors tutorials, such as the "integration with Maya" series
http://www.digitaltutors.com/tutorial/4 ... d-RealFlow
There was also a pdf manual coming together with the connection plugin in earlier versions.
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM


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