Problems with bones and Lightwave SD. Help!

Discussions about the use of Realflow in Lightwave
Dedalo
Posts: 10
Joined: Sun Dec 11, 2011 7:39 pm

Problems with bones and Lightwave SD. Help!

Postby Dedalo » Fri Jan 06, 2012 12:37 pm

Hi everyone.

There's a Lightwave scene that uses bones. I'm trying to export this into RF, but LW reports: "SD Export: Bones detected in [name of the object] but Vertex mode is not selected. Deformation will not be exported to Realflow in Matrix mode. Would you like to continue with sd file export?

I've tried to generate a mdd file, but it doesn't works.:(:(:(

What can I do?

Thank you.


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Oldcode
Posts: 779
Joined: Thu Nov 03, 2011 11:28 pm

Problems with bones and Lightwave SD. Help!

Postby Oldcode » Fri Feb 03, 2012 6:26 pm

On the screen where you export you SD file, there's a list of objects in your LW scene that you are exporting. To the left, there is a small label that should say Matrix. Click on that and it will change to Vertex mode.

Bones or not, you need to have any animated object from LW to in Vertex mode or else the mesh will not move from the position of frame 1.

Good luck,
"My sword and my service are yours."

"Then forever remind him of his vow, Knight of the Old Code."


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