New lightwave plug available [9th March 2010]

Discussions about the use of Realflow in Lightwave
vbk!!!
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Joined: Thu Oct 04, 2007 7:59 am
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New lightwave plug available [9th March 2010]

Postby vbk!!! » Tue Mar 09, 2010 11:03 am

It seems to be for win32/64 and MacOS.
Does someone know what this new version fix and/or improve ?


shaun_michael
Posts: 4766
Joined: Sun Sep 10, 2006 8:04 am

New lightwave plug available [9th March 2010]

Postby shaun_michael » Tue Mar 09, 2010 4:37 pm

What, specifically, would you like to know? I note there doesn't appear to be a pdf yet. Peter's probably busily writing that as we speak - there have been a number of additions/fixes.

Shaun

vbk!!!
Posts: 75
Joined: Thu Oct 04, 2007 7:59 am
Contact:

New lightwave plug available [9th March 2010]

Postby vbk!!! » Tue Mar 09, 2010 5:14 pm

If a pdf is written it's ok for me.
I will dowload and it in time.

Jim M
Posts: 89
Joined: Sun Aug 05, 2007 2:31 pm

New lightwave plug available [9th March 2010]

Postby Jim M » Fri Apr 02, 2010 11:23 am

Has anyone had problems on SD import when attempting to create motion keys on import? Or create motion keys for individual item after import for that matter.

It just screws up the animation. SD loads fine into realflow, SD loads weird animation all offset weirdly into LW.

Basically scene is a load of bricks for a wall test. It looks like its not calculating the pivot points for rotations correctly. Thus rotating in apparently bizarre arcs all over the place. I need to create keys so that I can get some LW particle FX to see the surface correctly.
New plugin seems great apart from this.

Any help would be greatly appreciated.

TIA

Jim

+ Using 2.0.8 x64

shaun_michael
Posts: 4766
Joined: Sun Sep 10, 2006 8:04 am

New lightwave plug available [9th March 2010]

Postby shaun_michael » Fri Apr 02, 2010 1:09 pm

Don't suppose you can post your scene can you Jim, or even just the RF-generated sd file for your project? I can take a look at it and see if I'm seeing the same as you. I can then chat to the developer and see if we can get it fixed if the problem persists.

Shaun

Jim M
Posts: 89
Joined: Sun Aug 05, 2007 2:31 pm

New lightwave plug available [9th March 2010]

Postby Jim M » Fri Apr 02, 2010 1:35 pm

Nice one.
I will make a simplified scene and sd.

Jim M
Posts: 89
Joined: Sun Aug 05, 2007 2:31 pm

New lightwave plug available [9th March 2010]

Postby Jim M » Fri Apr 02, 2010 2:24 pm

Attempting to upload a zip. Not sure if this forum allows them...

[EDIT]
http://rapidshare.com/files/371161582/animationSD.zip.html

shaun_michael
Posts: 4766
Joined: Sun Sep 10, 2006 8:04 am

New lightwave plug available [9th March 2010]

Postby shaun_michael » Fri Apr 02, 2010 2:25 pm

I don't believe it does. I'll PM you my email address.

[mod edit]... PM sent.

Shaun

Jim M
Posts: 89
Joined: Sun Aug 05, 2007 2:31 pm

New lightwave plug available [9th March 2010]

Postby Jim M » Fri Apr 02, 2010 2:35 pm

God your quick I rapidshared it - see last post. (just SD)

I sent an email just in case. (with all files)

Also as a point of potential interest if one changes the RF prefs to either of the other 2 coord systems, it looks like a different version of the screw up upon LW sd import. Seems to be xyz space related.

shaun_michael
Posts: 4766
Joined: Sun Sep 10, 2006 8:04 am

New lightwave plug available [9th March 2010]

Postby shaun_michael » Fri Apr 02, 2010 2:41 pm

Peter and I have tested quite a number of scenes regarding sd import of RB scenes, adding keyframes and seeing some differing results from one scene to another. On some scenes it worked as expect, on others it didn't. I have a whole archive of development betas regarding this plugin and I'm curious that one if its incarnations may well cure the problem for your scene - but cause the problem in scenes that the current plugin works fine with.

Let's see :)

Shaun

[mod edit]... just taking a look now with the latest version of the plugin I have.


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