Import Particles from BIN into LIGHTWAVE Using Realflow 4.3.8

Discussions about the use of Realflow in Lightwave
shaun_michael
Posts: 4766
Joined: Sun Sep 10, 2006 8:04 am

Import Particles from BIN into LIGHTWAVE Using Realflow 4.3.8

Postby shaun_michael » Wed Feb 24, 2010 9:42 pm

Yes, you are right, emitters, meshes etc are automatically added in export central when you add the node, but the meshes you posted were all named Mesh01xxxxx.bin and were all 1k, so perhaps there's something going on here that's more than meets the eye. Post up a realflow scene that you've created and I'll run off some .bin files and let you know how it goes.

Shaun


Imatk
Posts: 25
Joined: Sun Oct 21, 2007 6:54 pm

Import Particles from BIN into LIGHTWAVE Using Realflow 4.3.8

Postby Imatk » Wed Feb 24, 2010 11:34 pm

Well it's literally, add box, add realwave plus splash animate box to make splash.

Not anything crazy.

shaun_michael
Posts: 4766
Joined: Sun Sep 10, 2006 8:04 am

Import Particles from BIN into LIGHTWAVE Using Realflow 4.3.8

Postby shaun_michael » Thu Feb 25, 2010 9:59 am

I appreciate that it might be a very simple scene, but debugging is always best done on the actual scene itself. So if you can post up the exact one you're using, we can test it and see what's going on.

Shaun


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