RALF

Discussions about the use of Realflow in Cinema 4D
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Meteoro
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Joined: Sun Sep 24, 2006 5:38 pm

RALF

Postby Meteoro » Thu Oct 12, 2006 11:08 pm

Hi, I have been reading about a plugin named RALF.

I can't find it.

For what I have been reading looks interesting.

Thanks :biggrin:


stevester1
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RALF

Postby stevester1 » Fri Oct 13, 2006 12:19 am

serials for the plugin arent sold anymore (last I checked), and I heard it doesnt work in R10. sorry bud

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Meteoro
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Joined: Sun Sep 24, 2006 5:38 pm

RALF

Postby Meteoro » Fri Oct 13, 2006 8:11 pm

Oh! its listed as freeware in C4DPlugs, that is why I ask anyway, I thought that if the plugin is freeware there is no problem to it get from somewhere else.

So It's good to know that is a commercial plug, cheers.

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ChristianZ
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RALF

Postby ChristianZ » Fri Oct 13, 2006 9:59 pm

That plugin was discontinued, but the particle loader within thinking particles does most of the job.
This here is the only experiment where I used RALF and in combination with Mograph, somewhat surreal...(5 Mb)

http://www.cardiomyocytes.com/movies/spline_RF_mograph_edi_s.mov
RF10 standard + RFC4D

stevester1
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RALF

Postby stevester1 » Sat Oct 14, 2006 6:01 pm

that is so sexy
were the particles renderred from RF and imported with ralf which you then used a tracer on??

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ChristianZ
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RALF

Postby ChristianZ » Sun Oct 15, 2006 9:31 pm

Yes, the particles are from an RF-simulation (at low emitter resolution), then the particles were loaded using RALF and they can be accessed as a thinking-particles group inside Cinema4D. This group was then transferred to the tracer object of Mograph and rendered as Sweep-Nurbs.
Why using RF for that, when the same (collsion detection and attraction to objects) can be done using thinking particles alone ? A reason would be the liquid-simulation within RF which is not possible with TP for now, but it is anyway a very "unusual" use of RF.
RF10 standard + RFC4D

stevester1
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RALF

Postby stevester1 » Mon Oct 16, 2006 2:01 am

when ever i try doing that, the tracer's lines are straight and when it turns, its like a 90 degres angle, never smooth and "bezier" like yours. how do i fix that.

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ChristianZ
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RALF

Postby ChristianZ » Mon Oct 16, 2006 5:19 am

It might make a difference, if the TP-loader is used or RALF, but just for the shape of the lines, I think the mode "natural" should give a better result. Have a look at the screenshot:
RF10 standard + RFC4D

stevester1
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RALF

Postby stevester1 » Thu Oct 19, 2006 12:54 am

thanks i will definetly check this out once my poseidon scene is finished calculating


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