Hello all.
I see how to have multiple fluids in a scene, interacting with each other. And it seems they must share a mesh.
But I can't seem to figure out how to have a different shader on each fluid. Is this possible?
Thanks
Different fluid shaders
- ChristianZ
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Re: Different fluid shaders
Hi
if you use Cinema4D you can use the vertex maps of the mesh to blend colors to create some kind of mixing effect. You may have to create legacy meshes inside RealFlow to make this work.
https://www.youtube.com/watch?v=YODQ0fneSp0
if you use Cinema4D you can use the vertex maps of the mesh to blend colors to create some kind of mixing effect. You may have to create legacy meshes inside RealFlow to make this work.
https://www.youtube.com/watch?v=YODQ0fneSp0
RF10 standard + RFC4D
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