Good Morning
I would like to drive the color of the material of the particles by their velocity or age or whatever
I would also like to drive the size of the particles by their channels
Does anyone has clues for those tricks?
Thank you
G_A
Material color driven by RRP channels
- ChristianZ
- Posts: 3332
- Joined: Sat Sep 09, 2006 11:37 am
- Location: CH
Re: Material color driven by RRP channels
Hi
the RF render kit (now a single download together with the older connection plugins) takes care of that.
Once installed, just choose a standard material and use the "RF particle sampler" in the "Texture" slot of one of the channels of the material. From there you can switch to using channels such as velocity, pressure etc.
I hope this answers your question.


the RF render kit (now a single download together with the older connection plugins) takes care of that.
Once installed, just choose a standard material and use the "RF particle sampler" in the "Texture" slot of one of the channels of the material. From there you can switch to using channels such as velocity, pressure etc.
I hope this answers your question.


RF10 standard + RFC4D, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM
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