Material color driven by RRP channels

Discussions about the use of Realflow in Cinema 4D
green_apple
Posts: 1
Joined: Tue Feb 02, 2016 9:55 am

Material color driven by RRP channels

Postby green_apple » Tue Feb 02, 2016 10:28 am

Good Morning

I would like to drive the color of the material of the particles by their velocity or age or whatever
I would also like to drive the size of the particles by their channels

Does anyone has clues for those tricks?

Thank you

G_A


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ChristianZ
Posts: 3251
Joined: Sat Sep 09, 2006 11:37 am
Location: CH

Re: Material color driven by RRP channels

Postby ChristianZ » Wed Feb 03, 2016 5:08 pm

Hi

the RF render kit (now a single download together with the older connection plugins) takes care of that.
Once installed, just choose a standard material and use the "RF particle sampler" in the "Texture" slot of one of the channels of the material. From there you can switch to using channels such as velocity, pressure etc.
I hope this answers your question.

Image
Image
RF10 standard, System specs: OSX 10.11, MacPro 4.1 2xXeon, GTX980Ti, 64 GB RAM


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