I did an animation in RealFlow of a bottle splashing into a stream of water. First I used the polygon reduction tool in c4d to create a low res version of the bottle for the simulation and brought it into RF. I did all the animation in RF with no keyframes. Now when I export the water's mesh and the bottle back into C4d, not only does the bottle keep moving to the wrong position, but I can't figure out how to replace this low poly version with the high poly version of my model and keep all the same movements?
Please help!
Replace low poly sd with high poly one?
- ChristianZ
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Re: Replace low poly sd with high poly one?
Take care that you choose the correct axis definition inside RF (it is in the preferences, for different 3D programs). There was also a bug in some versions of the C4D plugin that could cause mis-alignement of some objects.
Replacing the low res object: you should not neet to do this. Make in C4D a high-res object and a low-res object. Animate both together. For RF, use only the low res for export, then simulation of particles, but you don't re-import the lowres object, only particles. Or, if it is not practical, use only high-res objects for everything.
Replacing the low res object: you should not neet to do this. Make in C4D a high-res object and a low-res object. Animate both together. For RF, use only the low res for export, then simulation of particles, but you don't re-import the lowres object, only particles. Or, if it is not practical, use only high-res objects for everything.
RF10 standard + RFC4D
Re: Replace low poly sd with high poly one?
ChristianZ wrote:Take care that you choose the correct axis definition inside RF (it is in the preferences, for different 3D programs). There was also a bug in some versions of the C4D plugin that could cause mis-alignement of some objects.
Replacing the low res object: you should not neet to do this. Make in C4D a high-res object and a low-res object. Animate both together. For RF, use only the low res for export, then simulation of particles, but you don't re-import the lowres object, only particles. Or, if it is not practical, use only high-res objects for everything.
Hello Christian!
I just finally saw your response...
What if I am calculating both the particles and the dynamics of the falling object in Real Flow?
And do high-res objects greatly effect simulation time?
- ChristianZ
- Posts: 3427
- Joined: Sat Sep 09, 2006 11:37 am
- Location: CH
- Contact:
Re: Replace low poly sd with high poly one?
Hi !
if there are no other problems with the import of a high-poly object into realflow, then why not directly go on and simulate everything with it ? Often it is not possible, because the high-poly object contains many sub-objects or is an animated character that cannot be converted properly for export.
if there are no other problems with the import of a high-poly object into realflow, then why not directly go on and simulate everything with it ? Often it is not possible, because the high-poly object contains many sub-objects or is an animated character that cannot be converted properly for export.
RF10 standard + RFC4D
Re: Replace low poly sd with high poly one?
ChristianZ wrote:Hi !
if there are no other problems with the import of a high-poly object into realflow, then why not directly go on and simulate everything with it ? Often it is not possible, because the high-poly object contains many sub-objects or is an animated character that cannot be converted properly for export.
Ah I see. I will try that then. I was under the impression that simulating with high-poly objects would make simulations very slow. Thanks!
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