Moving scene disconnects objects

Discussions about the use of Realflow in Cinema 4D
Post Reply
masesor34
Posts: 1
Joined: Sat Jul 10, 2021 8:03 pm

Moving scene disconnects objects

Post by masesor34 » Sat Jul 10, 2021 8:06 pm

Hi,

I have what seems to be a simple issue but can't find a solution in the manual.

When I create a scene with a mesher, the mesher covers the particles as expected. However, if I move the scene the mesher no longer lines up with the particles being emitted.

I have attached a screenshot to show this.

What is the correct way to move and scale Realflow scenes?

Thanks!
Attachments
Untitled.png
Untitled.png (173.19 KiB) Viewed 219 times

User avatar
ChristianZ
Posts: 3615
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: Moving scene disconnects objects

Post by ChristianZ » Sun Jul 11, 2021 6:02 pm

You cannot move the RF scene in C4D after it was created without seeing such effects.

However, the good news is, that you don't have to move it. Colllider objects can be outside of the RF-Scene tree and you don't have to stay inside a certain domain.... so no reason, right?
RF10.5 standard + RFC4D3, Mac&Windows

Post Reply

Return to “Cinema 4D”