Subdivided Object as Emitter

Discussions about the use of Realflow in Cinema 4D
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NiceArty
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Subdivided Object as Emitter

Post by NiceArty » Tue Feb 02, 2021 3:48 pm

Hi there,

I'm trying to emit particles/fluid from a rigged and subdivided object. I've linked the subdiv as the object emitter but there's a gap between the emitted particles and the object's geometry. If I connect + delete the subdiv with the object geometry then the emitter problem disappears but my rig, as you would expect, gets removed. Is there any way around this?

I hope that makes sense - let me know if anything needs clarification

Best,

T

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ChristianZ
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Re: Subdivided Object as Emitter

Post by ChristianZ » Wed Feb 03, 2021 6:37 pm

Hi T

maybe it could be possible to not use the mesh of the rigged character directly as emitter but to introduce a child of that part of the mesh, which is not rendered, and use that as emitter-object?
RF10.5 standard + RFC4D3, Mac&Windows

NiceArty
Posts: 3
Joined: Tue Feb 02, 2021 2:40 pm

Re: Subdivided Object as Emitter

Post by NiceArty » Thu Feb 04, 2021 10:05 am

Thanks Christian

Actually i've just realised it's not the emitter that's causing issues but the collider tag - do those not work on subdiv surfaces?

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ChristianZ
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Re: Subdivided Object as Emitter

Post by ChristianZ » Thu Feb 04, 2021 1:29 pm

It should work if the collider tag is applied to the "subdivision surface" (not the child object).
RF10.5 standard + RFC4D3, Mac&Windows

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