I'm a realflow newb, I need to find the best approach to make a Blood Dripping
simulation. I'm doing a research on different software, I think realflow could be one of those.
The blood itself it's going to be emitted from a texture (animated in the future) and it's going to drip on this wall (the same geometry from where it get's emitted).
I will have to do deal with (emission,simulation, stickiness, wetmap, and dripping)
I already started.
At the moment I'm finding problematic to emit with Low Speed and balance the emission rate ... it looks like is emitting only in some frames :(
Discussions about the use of Realflow 4
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