mesh clipping or not clipping??

Discussions about the use of Realflow 3
CapitanRed
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mesh clipping or not clipping??

Postby CapitanRed » Sat Sep 30, 2006 4:15 pm

What is better for rendering realistic water? mesh which is clipping on the objects, or which it is not??
I mean for realistic light refraction, it needs a backside of the mesh. but as i saw till now, mostly this backside goes into the mesh, and won't be rendered anyways. so what is now the best way to get it realistic?
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ChristianZ
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mesh clipping or not clipping??

Postby ChristianZ » Sun Oct 01, 2006 2:59 pm

Actually I never used clipping of the meshes so far. From the explanations in the manual it seems to me that this function is mainly used to save polygons in order to make meshfiles smaller and accelerate the rendering.
By changing the options for raytracing you can influence in your 3D-app how "deep" the calculations go.
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CapitanRed
Posts: 73
Joined: Wed Sep 13, 2006 7:24 pm
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mesh clipping or not clipping??

Postby CapitanRed » Mon Oct 02, 2006 7:27 am

as i know, this is ture for mentll ray, but in vray, you don't have to set the calculations depth (not sure)
and i think you don't get good refractions when you have not a backside (for excemple of a drop on a leaf.
I have to check it out:)
www.Capitanred.carbonmade.com


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