Convert realwave to editably poly or mesh?

Discussions about the use of Realflow in Autodesk 3dsmax
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Convert realwave to editably poly or mesh?

Post by bograt » Fri May 20, 2016 6:35 pm

Hi all,

I need to edit a real-wave surface in 3dsmax as an editable poly, just a single frame of the sequence.
I managed to get the mesh into 3dsmax using the Bin Mesh Loader and it all looks good, but I really need to be able to edit the polys/vertices etc.
Obviously I tried converting it to editably poly/mesh etc but it just seems to disappear.
Does anyone know how this can be done? I tried using displacement maps and a plane as a workaround but the result is way too smooth so I've abandoned that idea.
I don't mind importing/exporting through other software's if that will work but I just need to be able to work on the hexamesh surface as if it was an ordinary editable poly.

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Re: Convert realwave to editably poly or mesh?

Post by Oldcode » Sat May 21, 2016 11:38 am

If you hit F12 and go to the Export menu in Real Flow, you may be able export a single frame as an OBJ or something that you can edit in your modeling program.

Good Luck,
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