I am trying to create ambient ripples by using "Realwave" and several "Control Points" to export a displacement map. I have used the geometry to create "static points" and then selected diferent streches of the perimeter with slight variations so the effect is not too much homogenous.
The problem is after some seconds the realwave plane starts collapsing and behaving very unnatural... like faceted noise animated surface... I cannot figure out what kind of circumstances can be causing such a behaviour, and I would very much appreciate if anyone could give me some hints on the matter.
https://mega.co.nz/#!IBgFBCrZ!l7c3HN4x0 ... 0reYbL2prE
Thank you very much!
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