We are now comfortably able to use RF for spreading particles evenly at equal distance from eachothers on every face, verts and edges of any
geometry regardless of complexity and according to desired Res.
following: RF built meshes upon Scatter particles Plugin (Left) Vs poly surface of origin (Right).
the alghorithm works on simulation too thus enabling to write bin files end exporting them accordingly.
Thanks to it the use of our morphing plugin will come easier selecting the new scattered particles as perfect targets instead of the geometry
vertices, easying out the parametrization process.
We know how sometimes tedious but necessary this process maight be and believe its versatility will come handy since the new C++ plugin is very fast computing even with hundrs of thous of particles per frame.
The plug in will be available soon, we Hope You'll like it and have one more reason to choose RF5
