Challenge-WIP: slow droplet

Realflow competion "highspeed"
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ChristianZ
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Challenge-WIP: slow droplet

Postby ChristianZ » Sat Jan 02, 2010 12:15 am

So, inspired by the challenge topic I made a couple of tests with shattering wine glasses and such in the last weeks, but these simulations showed some problems so I went back to the classic droplet/splash simulated at higher fps to produce a highspeed shot in the end.

Since I am also a forum moderator, I consider this WIP a non-competing entry, just for the sake of bringing some live into this years challenge, which ends 15 of January by the way.

At the moment I have almost completed the simulation and I am in the process of setting up the camera paths and render parameters.

The splash simulation looks like this in the editor side-view in Cinema4D at the moment:
http://www.cardiomyocytes.com/movies/slowdroplet.mov

and this a render of a single frame:
RF10 standard + RFC4D


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FA1LURE
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Challenge-WIP: slow droplet

Postby FA1LURE » Sat Jan 02, 2010 1:13 am

Render looks chill.

Simulation looks good minus the initial splash.

I cant even get my splashes to react as urs did.

But the initial webbing of the fluid breaks up so fast,

and I have no solution for this.

But still i think its looking good and im def eager to see more results, cause no1 entered this thang.


Edit: NYE ish
Defeat enemies with success.

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BrianLooney
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Challenge-WIP: slow droplet

Postby BrianLooney » Sat Jan 02, 2010 3:32 pm

Wow, that's a great looking splash!
Brian Looney
Tulsa, Oklahoma

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Vitor Teixeira
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Challenge-WIP: slow droplet

Postby Vitor Teixeira » Sat Jan 02, 2010 5:39 pm

I really like that.
I'm still trying to achieve something similar.
Did you use scripting?
Congrats

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ChristianZ
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Challenge-WIP: slow droplet

Postby ChristianZ » Sat Jan 02, 2010 6:07 pm

Thanks for the critics so far ! I will post some updates for the rendering next week.

No scripting used at all, just daemons and traditional setup.
The shapes depend on the emitter parameters and the speed of the impact. The impact shape is not perfect, but the large stalk of liquid after the impact phase was something I wanted to have in this way: the slow growing and thinning of it, with small droplets at the end.
RF10 standard + RFC4D

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Vitor Teixeira
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Challenge-WIP: slow droplet

Postby Vitor Teixeira » Sun Jan 03, 2010 12:49 am

I really liked that.
Good work

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ChristianZ
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Challenge-WIP: slow droplet

Postby ChristianZ » Thu Jan 07, 2010 8:09 pm

Thanks !

Some new renderings from this simulation:
http://www.cardiomyocytes.com/images/droplet-contesttable1.jpg
RF10 standard + RFC4D

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BrianLooney
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Challenge-WIP: slow droplet

Postby BrianLooney » Thu Jan 07, 2010 10:57 pm

Looks very good!
Brian Looney
Tulsa, Oklahoma

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Vitor Teixeira
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Challenge-WIP: slow droplet

Postby Vitor Teixeira » Thu Jan 07, 2010 11:35 pm

What happens if you change the container? I mean into a different shape?
I'm trying to create something similar but my problem is that in a container like that it doesn't look good if I want to show just the effect. Do you understand me?

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ChristianZ
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Challenge-WIP: slow droplet

Postby ChristianZ » Fri Jan 08, 2010 6:29 am

The water container should have a round shape, if it is a small vessel, so that the force gets focused in the center and produces a nice stem of water. Otherwise, if the borders should not be in the picture, the container simply should be much larger and the liquid not very high inside (that works, but calculates longer).
RF10 standard + RFC4D


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