Liquid pour

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r3dcube
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Joined: Wed Jun 20, 2007 10:04 pm

Liquid pour

Postby r3dcube » Tue Mar 19, 2013 2:17 am

Was a simple test at work I did a few months back for fun. It also allowed me to play with some of the Maxwell shaders like SSS...
https://vimeo.com/61482980#
http://www.woodard.co.nz


gunes
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Re: Liquid pour

Postby gunes » Sun Mar 31, 2013 10:18 pm

Nice sim Bryan. I also liked maxwell results; seems very smooth especially on the high visco liquid. Which visco params did you used?

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r3dcube
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Re: Liquid pour

Postby r3dcube » Tue Apr 02, 2013 10:22 pm

Thanks Gunes, I don't have the scene settings anymore but from memory I just used reference from red wine, oranges juice with high pulp and corn syurp. The orange juice was around 10 where corn syurp was slightly lower and the wine was around 1. I did have to play with scene scale for a bit and adjust the sheeter daemon to get what I thought was a similar balance to the reference I collected. In general I almost always bring my scene scale down to around .5.
http://www.woodard.co.nz

F1dude
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Joined: Fri Apr 19, 2013 10:05 am

Re: Liquid pour

Postby F1dude » Mon Apr 22, 2013 10:34 pm

Hey Bryan, wow, your viscosity test looks great!

Just curious though, why do you prefer to bring the scale down to 0.5..? Is it to save particles & simulation time, or is there another reason ?

Sorry for the newbie question :)

BR

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r3dcube
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Re: Liquid pour

Postby r3dcube » Tue Apr 30, 2013 8:45 pm

Hey,

In this particular case the scale just so happened to be .5 this isn't every time though. I shot some video first to get an idea of how the liquid would swirl, mix, react against the surface of the glass, using the scale just got me in the ballpark very quickly. No magical numbers just a trial and error basis.
http://www.woodard.co.nz


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