Butter Twins

Showcase your finished work
User avatar
ChristianZ
Posts: 3381
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Butter Twins

Postby ChristianZ » Sun Apr 29, 2012 9:55 pm

A little animation using the new Mac version of the IoMelt plugin: the butter twins. These fellows are melting because they are standing on a hot surface. The "characters" were made with elastic particles that are transferred to a liquid emitter at the contact with the hot surface.

https://vimeo.com/41253146
Attachments
From Clipboard.jpg
From Clipboard.jpg (50.1 KiB) Viewed 3052 times
RF10 standard + RFC4D


User avatar
Otuama
Posts: 1155
Joined: Fri Apr 02, 2010 12:56 am
Location: Swansea
Contact:

Re: Butter Twins

Postby Otuama » Mon Apr 30, 2012 8:18 am

I like. How long to sim?

The one on the lefts head didn't melt all the way. That would really pee me off. :D
iCreate Ltd
'Strength does not come from physical capacity. It comes from an indomitable will.' - Gandhi
'What Does Success Look Like?' - iCreate Ltd

User avatar
ChristianZ
Posts: 3381
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: Butter Twins

Postby ChristianZ » Mon Apr 30, 2012 8:44 am

Thanks !
Sim time was about 3 hours on an eight core machine and 90k particle count. I have used higher settings for the sub steps since these elastics sometimes show chaotic motion and stray particles similar to high viscosity liquids.
RF10 standard + RFC4D

User avatar
Oldcode
Posts: 775
Joined: Thu Nov 03, 2011 11:28 pm

Re: Butter Twins

Postby Oldcode » Mon Apr 30, 2012 8:02 pm

That's really cool!

Question: What are elastic particles?
"My sword and my service are yours."

"Then forever remind him of his vow, Knight of the Old Code."

User avatar
ChristianZ
Posts: 3381
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: Butter Twins

Postby ChristianZ » Mon Apr 30, 2012 8:14 pm

Thank you. Elastic is one of the options when you create a new standard emitter. It is similar to soft bodies, but more like a substance that is made of springs. The elastics get stiffer with more springs and usually emitted as a volume, i.e. a block, not a stream of particles.
some of my earlier uses of this type of emitter:
http://www.cardiomyocytes.com/movies/bi ... ject_s.mov
http://www.cardiomyocytes.com/movies/gelee5s.mov
http://www.cardiomyocytes.com/movies/gelee6s.mov
http://www.cardiomyocytes.com/movies/gelee8s.mov
http://www.cardiomyocytes.com/movies/gelee13_s.mov
RF10 standard + RFC4D

User avatar
nuwan_rr
Posts: 130
Joined: Thu Oct 18, 2007 7:22 am
Location: Colombo- Sri lanka

Re: Butter Twins

Postby nuwan_rr » Wed May 16, 2012 8:16 am

wow nice ....melting is always interesting
speco


http://www.vimeo.com/nuwan

savat
Posts: 91
Joined: Thu Oct 08, 2009 1:53 pm

Re: Butter Twins

Postby savat » Thu May 17, 2012 3:44 pm

Hi Christian,
using the filter daemon (or scripts) is possible to affect transition by emitters using temperature and conductivity from object porperties.
I tried to do the same thing using gas temperature but it don't affect other collided particles.
e.g. an hyper hot (or cold) gas in contact whit a fluid dont affect the constant 300 kelvin fluid temperature, probably, because of zero conductivity.
If you know, is possible to affect temperature from an emitter by temperature of another emitter?

User avatar
ChristianZ
Posts: 3381
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: Butter Twins

Postby ChristianZ » Thu May 17, 2012 3:58 pm

Hi

do you really need that the other emitter gets warmer/colder for your desired effect, wouldn't it be enough to transfer the particles to another emitter ?
RF10 standard + RFC4D

savat
Posts: 91
Joined: Thu Oct 08, 2009 1:53 pm

Re: Butter Twins

Postby savat » Thu May 17, 2012 4:59 pm

I wanted to create a liquid flux (start point: A) that collides with an object (finish point: B).
when particles collide with the object, they freeze and this freeze effect walks from B to A.
In my first attempt I've used a filter daemon for transfer colliding fluid particles to a freezed solution, then I've hypotized a transfer condition for the liquid branch using a "radius" detection around the freezed particles.
first of all I've thinked at a temperature condition with a certain conductivity (my radius detection)...script isn't my bread, that's all.

Probably it seems me strange that hot water don't warms cold water :lol:

User avatar
ChristianZ
Posts: 3381
Joined: Sat Sep 09, 2006 11:37 am
Location: CH
Contact:

Re: Butter Twins

Postby ChristianZ » Thu May 17, 2012 5:25 pm

I am not seriously scripting either. Your scenario sounds somehow similar to what the hot-n-cold plugin is doing by changing the viscosity of the frozen particles.
http://resources.realflow.com/news_scri ... e=0&id=145
RF10 standard + RFC4D


Return to “Finished Work”

Who is online

Users browsing this forum: No registered users and 4 guests