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Posted: Wed Jun 15, 2011 12:44 pm
int p 1
ext p 1
drag_force strength 0.1
Noise strength 70; scale 1 bounded
vortex rot 5; central str 15
surf t 0
min sub 5
max sub 30
Posted: Thu Jun 16, 2011 11:28 am
Very nice, congratulation.
Posted: Fri Jun 17, 2011 3:44 am
This is looking good, however, it does have a certain glue type feel to it. Have you though about adding foam?
Posted: Fri Jun 17, 2011 7:48 am
matt_Johnson wrote: This is looking good, however, it does have a certain glue type feel to it. Have you though about adding foam?
I plan to completely redo the simulation. Reduce viscosity and to write a script cleaning the hole. I think the foam would look better
Posted: Sat Jun 18, 2011 2:23 am
Its a good start. The milk shader needs work. It's too white. It needs some SSS with a slight bit of yellow.
Posted: Wed Feb 08, 2012 9:41 pm
i think that meshing is also a problem here. when the wave collapses to the surface you get no splash, instead of this, the meshes that should interact, becomes one. This is also my problem when meshing...
Posted: Fri Jan 19, 2018 8:57 pm
It is a nice mesh... is it possible to get the values of the the mesher?
I suppose the balance between the thinning and the smooth values is the key here...