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Milk

Posted: Wed Jun 15, 2011 12:44 pm
by kapellan

Realflow 5
res 5
den 1000
int p 1
ext p 1

daemons
drag_force strength 0.1
Gravity 9.8
Noise strength 70; scale 1 bounded
vortex rot 5; central str 15
k_volume


vis 30
surf t 0

fps 60
min sub 5
max sub 30

ST 01:04:07
particle 304140

fps 120
http://andre-sv.blogspot.com/2011/06/milk.html

Milk

Posted: Thu Jun 16, 2011 11:28 am
by StephaneS
Very nice, congratulation.

Milk

Posted: Fri Jun 17, 2011 3:44 am
by matt_Johnson
This is looking good, however, it does have a certain glue type feel to it. Have you though about adding foam?

Milk

Posted: Fri Jun 17, 2011 7:48 am
by kapellan
matt_Johnson wrote: This is looking good, however, it does have a certain glue type feel to it. Have you though about adding foam?

Thanks!

I plan to completely redo the simulation. Reduce viscosity and to write a script cleaning the hole. I think the foam would look better

Milk

Posted: Sat Jun 18, 2011 2:23 am
by BrianLooney
Its a good start. The milk shader needs work. It's too white. It needs some SSS with a slight bit of yellow.

Milk

Posted: Wed Feb 08, 2012 9:41 pm
by glynius
i think that meshing is also a problem here. when the wave collapses to the surface you get no splash, instead of this, the meshes that should interact, becomes one. This is also my problem when meshing...

Re: Milk

Posted: Fri Jan 19, 2018 8:57 pm
by angel_airlines
It is a nice mesh... is it possible to get the values of the the mesher?

I suppose the balance between the thinning and the smooth values is the key here...