Cup Drop

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glynius
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Joined: Fri Sep 14, 2007 11:41 pm
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Cup Drop

Postby glynius » Sat Sep 29, 2007 8:48 pm

No hards feelings Tok-Tok, let's end this matter because i assume that you also have simulations to do.

Glynius


shaun_michael
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Joined: Sun Sep 10, 2006 8:04 am

Cup Drop

Postby shaun_michael » Sat Sep 29, 2007 8:51 pm

Thanks Gents. Glynius, any plans to refine this one further?

Shaun

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glynius
Posts: 264
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Cup Drop

Postby glynius » Sat Sep 29, 2007 9:57 pm

Yes shaun, i have it in mind to follow the instructions for the friction and maybe more bouncing of the cup, i have to find some time to do all theese. unfortunetly the tests that i've made for the broken cup does not go so well.Now i know the way to do it but cinema does not help me a lot, i get confuced wit the hypernerbs and booleans for the pieces and i cannot apply the sd file that realflow calculated for the clone pieces.

Glynius

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Tok Tok
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Cup Drop

Postby Tok Tok » Sun Sep 30, 2007 3:51 am

no hard feelings from this side either ;)
Still, i WAS well-intentioned. Otherwise i wouldnt give you any tips ;)

Succes with the project. :happy:
More is by definition not always better.
You just got to play it smart. :happy:

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koolj
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Cup Drop

Postby koolj » Thu Oct 04, 2007 1:06 am

Hey, im also working on a coffee spilling project. heres what i have so far... Here at my site, click the play button. I dont have it textured or anything, i just wanted to see how the liquid looked in an animation to save on time.

Heres a still with the materials and stuff -

~~~~ Check out my site! - www.freewebs.com/jsstudi0s ~~~~

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zorcad
Posts: 255
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Cup Drop

Postby zorcad » Thu Oct 04, 2007 6:23 am

hey koolj,


try adding some speed strething to the mesh. and before this you'll need to up the surface tension to minimize the gaps in your mesh
www.zorcad.com


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