I am trying the purchase the Maya - Realflow Plugin, right now. (A little technical difficulty that I hope can be resolved soon.)
Luis Mora helped me to get the Trial/Demo version of the Plugin working today. I have to say that I was sold on the Plugin as soon as I worked through the second training video that shows how to form a spline emitter using any standard curve making tool in Maya. That is, you can create a curve in Maya using any of the standard curve-making tools, and then convert that into a Spline Emitter. The resulting Spline Emitter in Maya actually has more controls and facilities than does the Spline Emitter in the Realflow Standalone Version. So, for the Dyverso Solver, Realflow within Maya actually has more capabilities and more power than does Realflow Standalone.
For example, you could do things such as build a model of a glass of soda pop. You could do all the conventional liquid fill business. But you could do much more. You could select an edgeloop near the top of the glass, convert it to a curve, and then have that curve emit tiny bubbles that collect all around the rim of the glass. As happens in the real world. Or you could have that curve generate foam. And all kinds of things.
I realize that the Maya Plugin is limited to mostly an implementation of just the Dyverso Solver. But from the little I've seen today, if you are a Maya model-builder you'd be crazy to do without this Plugin. Even at the steep price. It's very apparent that Next Limit has invested quite a bit of thought and time in this product, and its is well worth the price!
More later, as I gain experience with the Maya Realflow Plugin........
Plus, I promise to post some images. Whee!