i am working on the shatter effect, i use 7.0.
this function seems to be not working. how could i have the shattered geometry to be fall on the passive rigid body and then really shattered?
thx. the scene file is here.
Discussions about the use of Realflow in Autodesk Maya
2 posts • Page 1 of 1
I've done this before but what I did was to parent the shatter objects to another active rigid ball and keyframe the visibility off and on at the moment of impact. Otherwise your shader will show its cracks before it hits the ground.
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