integrated RealFlow-plugin comes to Maya

Discussions about the use of Realflow in Autodesk Maya
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ChristianZ
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integrated RealFlow-plugin comes to Maya

Postby ChristianZ » Fri Apr 20, 2018 11:43 am

RF10 standard + RFC4D


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ChristianZ
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Re: integrated RealFlow-plugin comes to Maya

Postby ChristianZ » Wed May 23, 2018 3:54 pm

The RealFlow-integrated Maya plugin is now available
http://www.nextlimit.com/realflow/realflow-maya/
RF10 standard + RFC4D

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Re: integrated RealFlow-plugin comes to Maya

Postby Forester » Fri May 25, 2018 5:36 am

:D This seems to be more than a "plug-in." Even though Maya regards this as a "plugin", its a mjor effort to integrate Realflow right into Maya. :D
Probably will have a major impact o a lot of Maya specialists, even though it has to compete with Bifrost.

I've downloaded it and will give it a try late this weekend, and then write a quick review here. I can see a number of advantages right off the bat. For one thing, this will eliminate the problem of mis-orientation of objects when moving back and forth between Maya and Realfow. Also, competely resolves the Alembic issues. If I was just a pure Maya person (instead of having to do Realflow freelance work with MAX users as well as with MAYA users), I'd snap this up and never look back. Another thing that is advertised, but I'll have to check out, is that we can write MEL and Python scripts for RF within Maya. That could be a wonderful, wonderful feature.

So that you know, Next Limit has published this with a huge number of "how-to" videos. (To substitue for sort of a "lite" manual for the interim.)
Windows 7 Pro 64 - Realflow 10.1.2.0162 (Nov 2017 patched) Standard Version

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ChristianZ
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Re: integrated RealFlow-plugin comes to Maya

Postby ChristianZ » Fri May 25, 2018 8:28 am

Hi Forester,

I didn't know that you are also a Maya user besides 3Dsmax. My experience with the RF-Plugin version in Cinema4D is a very positive one. True, some things are not possible (yet) such as the part of RF that deals with rigid-soft bodies, or the realwave, and there is no real file exchange with the standalone version of RF except Alembic. But the full integration in the same software where you render and model the scenes is very helpful in general.
RF10 standard + RFC4D

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Oldcode
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Re: integrated RealFlow-plugin comes to Maya

Postby Oldcode » Fri May 25, 2018 3:50 pm

Wow! That looks really cool. Wish they'd do that for Lightwave, but I know they probably won't.
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Re: integrated RealFlow-plugin comes to Maya

Postby Forester » Sat May 26, 2018 3:01 am

Yes, I am primarily a Maya modeler, not MAX.

Hang in there, OldCode. You never know - they might really do Lightwave. (Although it would make sense for them to move to MAx and then Blender, next).

Am starting to put the new integration through its paces tomorrow. Tonight, I'm reviewing the videos. (as that seems like the best place to start).
Windows 7 Pro 64 - Realflow 10.1.2.0162 (Nov 2017 patched) Standard Version

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Re: integrated RealFlow-plugin comes to Maya

Postby ChristianZ » Sat May 26, 2018 7:31 am

It is hard to speculate (although somewhat tempting :D ) what the future brings for RealFlow. I am curious to see what Maya users say about the comparison between Bifrost and the RF-plugin. In addition there is Chaosgroup Phoenix with their own fluid solver in Max and Maya. The field is more open in Cinema4D. Blender people have recently received another plugin called FlipFluids that costs less than hundred $, but more expensive plugins are probably not successful in the Blender environment.
RF10 standard + RFC4D


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