Using Maya 2016.5 and Reflow 2015.
I've successfully output both a displacement map and bin mesh from Realwave surface and imported into Maya.
I need to tile my Maya plane to create a large ocean surface using the displacement map from Reaflow.
I can do this using the RFRK displacement node plugged into the mentalray displacement shader group.
I've rendered both the bin mesh and my displaced plane in Maya to ensure that the displacement is being correctly applied, and they are very different from each other.
Are there specific settings I need to address to ensure that I can get my displaced plane to match the bin mesh?
I would use the bin mesh to create my tiled open ocean but I haven't yet found a way to blend the seams between each mesh. Is removing the seam possible?
The Maya scene is setup in metres, with my plane the same dimensions as the surface plane in Realwave.
How to Match Realwave displacement
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