How to Match Realwave displacement

Discussions about the use of Realflow in Autodesk Maya
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How to Match Realwave displacement

Post by ntwinter » Tue Aug 09, 2016 12:59 am

Using Maya 2016.5 and Reflow 2015.
I've successfully output both a displacement map and bin mesh from Realwave surface and imported into Maya.
I need to tile my Maya plane to create a large ocean surface using the displacement map from Reaflow.
I can do this using the RFRK displacement node plugged into the mentalray displacement shader group.
I've rendered both the bin mesh and my displaced plane in Maya to ensure that the displacement is being correctly applied, and they are very different from each other.

Are there specific settings I need to address to ensure that I can get my displaced plane to match the bin mesh?

I would use the bin mesh to create my tiled open ocean but I haven't yet found a way to blend the seams between each mesh. Is removing the seam possible?

The Maya scene is setup in metres, with my plane the same dimensions as the surface plane in Realwave.
Plane displaced with image from Realwave
Displacement.jpg (132.1 KiB) Viewed 1519 times
Real wave bin mesh as comparison reference
BinMesh.jpg (133.44 KiB) Viewed 1519 times

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