Access velocity and vorticity of particles in Maya

Discussions about the use of Realflow in Autodesk Maya
diogomgf
Posts: 44
Joined: Mon Apr 04, 2016 10:18 am

Access velocity and vorticity of particles in Maya

Postby diogomgf » Mon Jun 06, 2016 12:16 pm

When exporting secondaries like foam and splash from an hybrido simulation and importing them as .bin particles how can I acess the velocity and vorticity per particle to use when rendering the particles?

Some time ago I saw a tutorial where the RF velocity in the PP section was acessible, but when i export the particles I just get a normal velocity, not the RF velocity.

Any ideas? thanks


Redfangs
Posts: 1
Joined: Wed Jun 22, 2016 6:02 pm

Re: Access velocity and vorticity of particles in Maya

Postby Redfangs » Wed Jun 22, 2016 6:06 pm

I am having the same issue. Nextlimit removed the velocity and vorticity channels on imported Realflow particles in 2015 Plugin. According to the documentation they say that its because we can use Maya's native velocity channel to access that information. Unfortunately, when I import my particles into Maya, the velocity is all 0. What is the workaround to getting the velocity channel? I have scoured the internet and there is no information on how to proper access the information.

diogomgf
Posts: 44
Joined: Mon Apr 04, 2016 10:18 am

Re: Access velocity and vorticity of particles in Maya

Postby diogomgf » Sat Jul 23, 2016 10:23 pm

:( I'd like to know this too


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