When exporting secondaries like foam and splash from an hybrido simulation and importing them as .bin particles how can I acess the velocity and vorticity per particle to use when rendering the particles?
Some time ago I saw a tutorial where the RF velocity in the PP section was acessible, but when i export the particles I just get a normal velocity, not the RF velocity.
Any ideas? thanks
Discussions about the use of Realflow in Autodesk Maya
3 posts • Page 1 of 1
I am having the same issue. Nextlimit removed the velocity and vorticity channels on imported Realflow particles in 2015 Plugin. According to the documentation they say that its because we can use Maya's native velocity channel to access that information. Unfortunately, when I import my particles into Maya, the velocity is all 0. What is the workaround to getting the velocity channel? I have scoured the internet and there is no information on how to proper access the information.
I'd like to know this too
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