Search found 909 matches

by tsn
Sun Oct 08, 2017 12:41 pm
Forum: Realflow bug report
Topic: export particle rotate channel
Replies: 3
Views: 347

Re: export particle rotate channel

This really sounds like a bug. Or better: it seems as if the developers forgot to enable "rotation" by default or add a checkbox to calculate this channel on demand. I'll tell the RF developers about this issue.
by tsn
Sun Oct 08, 2017 12:38 pm
Forum: Realflow
Topic: How to set up this simple fountain?
Replies: 13
Views: 589

Re: How to set up this simple fountain?

Forester has given you lots of useful tips already, so maybe just some additions from my side. Here's a description of RF's various fluid solver types: http://blog.realflow.com/technology/glossary-realflows-liquid-solver-types/ I don't recommend the standard particle solver anymore, as long as you d...
by tsn
Mon Oct 02, 2017 9:39 am
Forum: Python-Scripting
Topic: Realflow crash when trying to load scene
Replies: 4
Views: 408

Re: Realflow crash when trying to load scene

I've tested the script and you're right: RF 10.1 crashes when the second scene is loaded. This is most probably a RF bug, because the script works with RF2016. I've checked most of the magazine's scripts with RF10, but I've obviously missed that one.

Thanks for letting me know!

Cheers,
Thomas
by tsn
Mon Oct 02, 2017 6:40 am
Forum: Python-Scripting
Topic: Realflow crash when trying to load scene
Replies: 4
Views: 408

Re: Realflow crash when trying to load scene

Ho motoyuki,

Thanks for pointing me to this issue. I'll give it a try today to see if the script can be fixed or if it's a RF thing.

Cheers,
Thomas
by tsn
Sat Sep 30, 2017 8:13 am
Forum: Realflow
Topic: A Sticky Tip!
Replies: 3
Views: 231

Re: A Sticky Tip!

I totally understand your confusion, but no worries: the sticky function has been improved over the years, but the initial idea was really to create this adhesive effect shown in my previous post's image.

Your results in the video are really impressive. Great work and +1 for sharing your tip! Thanks!
by tsn
Fri Sep 29, 2017 6:35 am
Forum: Realflow
Topic: A Sticky Tip!
Replies: 3
Views: 231

Re: A Sticky Tip!

Thanks for that tip Oldcode! Always nice to see when artists push the boundaries and explore new things. Just FYI: The sticky parameter was actually never meant to make particles really stick on an object's surface. The main intention was to make particles flow around an object in a more natural, ad...
by tsn
Thu Sep 28, 2017 4:44 pm
Forum: Realflow
Topic: How can I make this fluid?
Replies: 10
Views: 367

Re: How can I make this fluid?

Hi Forester, Thank you so much for your kind words and the additional information on the various subjects. Great to see that you really dig into RF's features and make up your mind about the concepts behind the software. With regards density I'll definitely take a look at your file, but from your de...
by tsn
Thu Sep 28, 2017 7:03 am
Forum: Realflow
Topic: How can I make this fluid?
Replies: 10
Views: 367

Re: How can I make this fluid?

Seems I have to give my 2 Ct. to this conversation as there are some misunderstandings: Changing density shouldn't have any effect on the fluid simulation - it doesn't make it thicker or "heavier", or anything else. Density is only taken into account if you simulate multiple fluids and wan...
by tsn
Tue Sep 12, 2017 1:32 pm
Forum: Realflow
Topic: Dynamics collision
Replies: 1
Views: 170

Re: Dynamics collision

When objects are faster you need higher precision and precision is controlled through time steps (in RF they're called substeps). The rigid and soft body solver has its own substeps settings: Click on the small triangle next to the "Simulate" button and choose "Options" from the ...
by tsn
Tue Sep 12, 2017 1:26 pm
Forum: Realflow
Topic: Can't set the dynamics for object "Plane" to rigid body.
Replies: 1
Views: 126

Re: Can't set the dynamics for object "Plane" to rigid body.

This message simply means that 2D objects can't be turned into rigid or soft bodies, and the only solution is to use something 3D, e.g. a cube.

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