Search found 3484 matches

by ChristianZ
Mon Oct 16, 2006 5:23 am
Forum: RF4: Fluid simulation
Topic: Real Wave
Replies: 35
Views: 14044

Real Wave

How deep they sink initially depends on the mass parameter. But I assume, they have all the same mass ?
by ChristianZ
Mon Oct 16, 2006 5:19 am
Forum: Cinema 4D
Topic: RALF
Replies: 8
Views: 3474

RALF

It might make a difference, if the TP-loader is used or RALF, but just for the shape of the lines, I think the mode "natural" should give a better result. Have a look at the screenshot:
by ChristianZ
Sun Oct 15, 2006 9:31 pm
Forum: Cinema 4D
Topic: RALF
Replies: 8
Views: 3474

RALF

Yes, the particles are from an RF-simulation (at low emitter resolution), then the particles were loaded using RALF and they can be accessed as a thinking-particles group inside Cinema4D. This group was then transferred to the tracer object of Mograph and rendered as Sweep-Nurbs. Why using RF for th...
by ChristianZ
Sun Oct 15, 2006 9:21 pm
Forum: Work in progress
Topic: Deform & Flow
Replies: 3
Views: 2985

Deform & Flow

I totally agree...it turned out much more "wormy" than I thought in the beginning :P

Yes, the liquid has no time to settle in this rollercoaster-animation (gravity is on). But now I am already thinking about other applications of deformations, the possibilities are endless..
by ChristianZ
Sun Oct 15, 2006 11:43 am
Forum: Work in progress
Topic: Deform & Flow
Replies: 3
Views: 2985

Deform & Flow

I haven't often used the possibility to export objects including vertex deformation from cinema4D to realflow. But this method is very effective if objects should behave as a little "actor" in a scene. For this movie a deformation plugin (pathdeformer by R.Tarabella) was used to bend a bottle along ...
by ChristianZ
Sun Oct 15, 2006 9:36 am
Forum: Work in progress
Topic: WIP watertap
Replies: 10
Views: 5343

WIP watertap

I am looking forward to seeing the movie. The second picture looks like something which takes really long time to render.
by ChristianZ
Sat Oct 14, 2006 9:35 pm
Forum: RF4: Fluid simulation
Topic: Real Wave
Replies: 35
Views: 14044

Real Wave

Hi !

can you explain in more detail what is wrong with the ripples ? Not enough ripples or not high enough ?
by ChristianZ
Fri Oct 13, 2006 9:59 pm
Forum: Cinema 4D
Topic: RALF
Replies: 8
Views: 3474

RALF

That plugin was discontinued, but the particle loader within thinking particles does most of the job.
This here is the only experiment where I used RALF and in combination with Mograph, somewhat surreal...(5 Mb)

http://www.cardiomyocytes.com/movies/sp ... _edi_s.mov
by ChristianZ
Thu Oct 12, 2006 9:41 pm
Forum: Finished Work
Topic: Mudslide in a landscape
Replies: 11
Views: 6398

Mudslide in a landscape

Hi stevester thanks for the nice comments ! I also wanted to acknowledge all people for their crits and comments and yes, there are several things that could be optimized such as the stickyness to the ground and the texture. Unfortunately, this simulation takes such a lot of time, which I don't want...
by ChristianZ
Thu Oct 12, 2006 10:47 am
Forum: Lightwave
Topic: Plugin for lw64
Replies: 2
Views: 1567

Plugin for lw64

Sorry, I don't know about such a plugin. Usually, you can only get what is on the website ready for download and we are depending on NextLimit to make these stuff available.

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