Search found 5 matches

by AndyLights
Thu Dec 12, 2019 10:04 am
Forum: Realflow
Topic: Realflow rendering
Replies: 11
Views: 3089

Re: Realflow rendering

Thank you for your replies chaps, yes I have posted in the realflow forum and octanes but so far no one whats to play! So I especially appreciate your help. I'm in the RnD phase of a project due to start early next year, basically lots of shots of a lighthouse with a stormy sea crashing into it, etc...
by AndyLights
Tue Dec 10, 2019 9:44 am
Forum: Realflow
Topic: Realflow rendering
Replies: 11
Views: 3089

Re: Realflow rendering

Hi Christian, Yes, it's the same with octane tags to create particle geometry I think, so I will press on with that technique. It's good to know I'm not doing it totally wrong! Is there a way to output a texture-based foam map for the liquid at all? Or would I be best trying to fiddle and make a ver...
by AndyLights
Mon Dec 09, 2019 3:55 pm
Forum: Realflow
Topic: Dyverso not using GPU !?
Replies: 4
Views: 1496

Re: Dyverso not using GPU !?

In your screenshot of the task manager it is showing the 3D load (as far as I understand) if you change the drop-down to show Compute_0 it will show the actual load. I had a similar issue when I thought my cards weren't working in octane
by AndyLights
Mon Dec 09, 2019 2:56 pm
Forum: Realflow
Topic: Realflow rendering
Replies: 11
Views: 3089

Re: Realflow rendering

Hello! Thanks for your reply. Yes, secondary emitted particles (eg foam from domain). I know that octane doesn't play well with anything that isn't strictly geo so the only way I can think to render is to clone/scatter spheres onto the abc import of the foam particles, but, it always looks like sand...
by AndyLights
Mon Dec 09, 2019 1:39 pm
Forum: Realflow
Topic: Realflow rendering
Replies: 11
Views: 3089

Realflow rendering

Hello, New user, I've looked for the answer in realflow forum and manual, as well as many vids, but can't find a concrete answer. My question is about the full workflow from pre-sim to final render. Once I have imported my scene from C4D into RF, set up HY things and simmed my main particles, then s...

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