Search found 2 matches

by glasseye
Wed May 17, 2017 11:00 pm
Forum: General Discussion
Topic: first contact wetmap
Replies: 2
Views: 308

Re: first contact wetmap

ok so I figured it out - I can turn an object to inactive and it will still generate a wetmap - The particles will pass through making marks on the wrong side and surfaces but I am able to mask those out.

too simple
by glasseye
Mon Apr 24, 2017 2:09 am
Forum: General Discussion
Topic: first contact wetmap
Replies: 2
Views: 308

first contact wetmap

Greetings, I'm having a small problem getting what I want out of wetmaps. I'm getting wetmaps easily enough but what I need to do is this emit a particle blast from a figure, have the particles fall back onto the figure and generate a first contact wetmap. So, I can get the blast working ok however ...

Go to advanced search