Search found 4 matches

by QuentinR
Thu May 26, 2016 4:49 pm
Forum: RealFlow Renderkit
Topic: Using RFRK channels with MR for maya.
Replies: 2
Views: 2337

Re: Using RFRK channels with MR for maya.

For anyone having the same trouble, i have found a "Duct tape Technic" Get the rfrk_texture_channel5 node, connect the ouVelocity value to a Luminance node > Luminance value, then luminance>outvalue to a remapValue and voila ! (Well, you are gonna have fun with setting the remap value, but...
by QuentinR
Wed May 25, 2016 11:27 pm
Forum: RealFlow Renderkit
Topic: Using RFRK channels with MR for maya.
Replies: 2
Views: 2337

Re: Using RFRK channels with MR for maya.

Hi there, i'm currently having the same struggle, and the "doc" for RFRK is not helping a bit...

Have you found a way to make it work ?
by QuentinR
Tue May 17, 2016 10:47 pm
Forum: Realflow
Topic: Drop then Float
Replies: 3
Views: 553

Re: Drop then Float

You can also link a reversed bounded gravity to you object that is flush with the top of your hybrido container, not the most precise way but could give acceptable results.
by QuentinR
Tue May 17, 2016 10:41 pm
Forum: Realflow bug report
Topic: RFRK2015 meshing and Channels
Replies: 0
Views: 1202

RFRK2015 meshing and Channels

Hello there, I've been trying, without great success, to shade a hybrido mesher object in maya with arnold. Velocity works fine, but don't even think about using the vorticity (I exported it with the particles) With Rpc particles, it will crash almost everytime With .abc particles, even if the plugg...

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