Lord, no, I m not talking about geometry tesselating :p my mesh is 5 millions faces already (it HAS to be, it s the minimum to get what i need) what I mean is that the mesh that you create and save in Realflow is flat shaded/faceted when you import it in Max. You have to re apply a shading smooth (y...
I dont understand why the meshloader in maya has a embedded option for smoothing but the same meshloader in max doesnt ? thus, my imported RF mesh in 3dmax has not smooth on it (polygon edges therefore look sharp) UNLESS I apply a (auto) smooth modifier on top of it, but the problem is that, on a 5 ...
it may be not related to RF but to vray Meaning: If the renderer calculates a pixel which is too bright, vray is setup to paint it in black Review your settings for color clamping in vray, well that s a lead at least
I ve tried a couple script to do so and none work I believe it has something to do with some steps i m not taking or some bits i m not changing in the script to adapt it to my scene but the forums where i found the scripts are very vague on this matter, probly assuming the user is used to scripting ...
you may as well send several cmd line meshing processes at the same time. Each cmdline processing a part of the timeline Just change the timeline range in the GUI before each cmdline launch (each cmd will run on what was setup at the moment of the launch , since the cmd doesnt read the GUI parameter...
PS: I thought it was mentionned in the previous replies but since it s not: The collision detection may also fail because your fluid is too fast compared to the default substeps If you increased the time scale (to fasten the animation for instance) it may also trigger the same problem Go in options ...
I guess this user sorted his problem since last july, but for him or others: Will seem stupid but you may give it a go, too: sometime when you update your SD scene or add/change an imported object, the object is modified/added but loose its link(s) to the scene/hub So the fluid passes through it, ju...
In the meantime I've found a workaround for the problem I wanted to solve with this max amount parameter: ( which was the fact that in RF2013 , secondaries are slow because you cant use hy_domain as in RF2014 and therefore the sim cant use fully your cpus and cuda cards, which would have forced me t...
I m generating a Hy_foam and want to keep the total particles under a certain amount I used max particles parameter for that and since I ve set an min and max age for each particle, I expect RF to stop creating new particles once the max amount is reached, and resume when some old particles die Prob...