Search found 5 matches

by bclark22
Sat Jan 19, 2013 12:05 am
Forum: General topics
Topic: Mesh Jitter with Magic Daemon
Replies: 2
Views: 2661

Re: Mesh Jitter with Magic Daemon

One thing you can try that you didn't list is the K_Speed demon. If you do the settings very low, and set it to keep instead of deleting the particles. It's pretty good at calming sloshing fluids. For examples when I start a sim, and I need to the fluid to settle first, I use the setting below and ...
by bclark22
Fri Jan 18, 2013 4:39 pm
Forum: General topics
Topic: Mesh Jitter with Magic Daemon
Replies: 2
Views: 2661

Mesh Jitter with Magic Daemon

Hi Everyone, I am working on a concept with the Magic Daemon. I am really happy with the results of the morphs between objects using the Magic Daemon, however there is a significant amount of jitter. Here is the link to my video so far: https://www.youtube.com/watch?v=8ZvxYaiDNTI As you can see wher...
by bclark22
Thu Jan 17, 2013 12:32 pm
Forum: Realflow 2012
Topic: Hybrido Foam Texture Calculation/Generation Problem
Replies: 2
Views: 816

Re: Hybrido Foam Texture Calculation/Generation Problem

I rarely ever found those foam textures helpful. Using the particles in order to create your own foam texture is easy: 1. Export Foam Particles to 3D Application. 2. Create Camera that looks from top view (90°) onto the particles, set the camera's resolution to create square images (e.g. 1024*1024 ...
by bclark22
Thu Jan 17, 2013 4:49 am
Forum: Realflow 2012
Topic: Maya DMM to realflow
Replies: 1
Views: 423

Re: Maya DMM to realflow

I would imagine it is possible as long as you bake your simulation completely in Maya. Then you can export the *.sd file from Maya with the "Export Deformation" Option box checked in case you have any type of elasticity on your geometry. That should do the trick. I haven't used DMM much bu...
by bclark22
Wed Jan 16, 2013 8:13 pm
Forum: Realflow 2012
Topic: Hybrido Foam Texture Calculation/Generation Problem
Replies: 2
Views: 816

Hybrido Foam Texture Calculation/Generation Problem

Hello everyone, I have just finished the cmiVFX course for boat wake/splashes/foam. Everything is looking great but at one point Chris Soyer mentioned in the tutorial that he will just generate an actual foam texture using the particles rather than just using the particles by themselves. He didn't a...

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