Search found 15 matches

by joelnberg
Fri Sep 30, 2016 5:48 pm
Forum: Autodesk Maya
Topic: direct connect Only nucleus?
Replies: 17
Views: 2241

Re: direct connect Only nucleus?

So can you give a basic estimate to when Maya Connect 2017 will release? I have a project waiting to start, but am trying to make a decision whether to do in Maya 2016 Arnold instead.

And is it likely that RF Connect 2017 will have the new Arnold as well?
by joelnberg
Tue Jul 19, 2016 3:45 pm
Forum: RealFlow Renderkit
Topic: RFRK Displacement bubbles
Replies: 0
Views: 910

RFRK Displacement bubbles

I have my displacement setup in the hybrido mesh node itself and is working fine. However at some stage in my animation the displacement get these weird bibbles in the height. I have the projection plane well below the surface, with smoothing ect all fine. Ive used 3 different sets of displacement m...
by joelnberg
Wed Feb 17, 2016 8:20 pm
Forum: RealFlow Renderkit
Topic: RFRK particler arnold
Replies: 0
Views: 951

RFRK particler arnold

Is there no way to us the standard rfrk particler with a volume shader in Arnold? I can use the rfrkCloud or standard realflow plugin particles and apply aiVolume collector. But I want to use the rfrk to make use of multipoint and scale by age. It will only render spheres with surface shader, not vo...
by joelnberg
Wed Feb 03, 2016 10:43 pm
Forum: Realflow
Topic: Realwave exporting displacement as txt file
Replies: 4
Views: 792

Re: Realwave exporting displacement as txt file

It works on a fresh machine, its exporting everything correctly. Although still its not respecting my export preferences. It defaults to name.##ext but it will not respect any changes I try to make to export a different structure. Im going to format my current machine this week and do a fresh instal...
by joelnberg
Mon Feb 01, 2016 5:32 pm
Forum: Realflow
Topic: Realwave exporting displacement as txt file
Replies: 4
Views: 792

Re: Realwave exporting displacement as txt file

Hi, of course, I have checked these for export and calculate texture. Although the problem is, it is not exporting the correct format or name convention therefore corrupting the sequence. It should be exporting as I specified, "tiff" files. It is exporting displacement.ext.0txt. I have the...
by joelnberg
Fri Jan 29, 2016 9:59 pm
Forum: Realflow
Topic: Realwave exporting displacement as txt file
Replies: 4
Views: 792

Realwave exporting displacement as txt file

Realwave is not respecting my export preferences. It will export name.ext.# and I cannot change it no matter what. Also none of the displacement maps or foam maps get generated. It creates a displacement file called name.ext.0txt! It says "cannot save file displacement.ext.#### So I try to expo...
by joelnberg
Wed Dec 02, 2015 11:47 pm
Forum: RealFlow Renderkit
Topic: Renderkit Open boundry extension box cant rotate
Replies: 1
Views: 1431

Renderkit Open boundry extension box cant rotate

I am extending the surface of my hybrido domain and I can define the boundries of the extension but cannot rotate it! My domain is rectangle but the projection plane is about 30degrees at an angle and it will slice my domain at an angle. I did unlock the "rotate Y" in the channel box and c...
by joelnberg
Tue Oct 20, 2015 5:15 pm
Forum: RealFlow Renderkit
Topic: RFRK 2015 not working Maya 2014
Replies: 7
Views: 2451

Re: RFRK 2015 not working Maya 2014

Nope still does not work with Arnold. It looks like at a regular scene scale out of Realflow obviously helps. Although the VDBHybridoMesh is insanely delicate for the values. Even a .01 difference with the wrong radius size will render black. I started with default values and see the mesh, however t...
by joelnberg
Fri Oct 16, 2015 9:33 pm
Forum: RealFlow Renderkit
Topic: RFRK 2015 not working Maya 2014
Replies: 7
Views: 2451

Re: RFRK 2015 not working Maya 2014

I will try a scene with a suitable realflow scale. I always scale my scene to accommodate scale 1 in Realflow, however this time I relied on the Realflow global scale parameters. Ill test this shortly. The Textures however do not work at all. It looks like it will only load the texture and you sill ...

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