Search found 3234 matches

by ChristianZ
Wed Aug 23, 2017 5:17 am
Forum: Realflow
Topic: Alembic Stitch Crashes
Replies: 3
Views: 62

Re: Alembic Stitch Crashes

Hi

I had problems with the stitcher before, but it was difficult to see a pattern. Is the problem only with the number of files, with the final size of the stitched abc or with the size of the single files?
by ChristianZ
Mon Aug 21, 2017 9:37 pm
Forum: RealFlow | Cinema 4D
Topic: Foam in RF for C4d?
Replies: 3
Views: 34

Re: Foam in RF for C4d?

Hi in RFforC4D you have all the tools for creating foam and I think the most flexible method is by the filter daemon. So, make a fluid with emitter for the liquid, another domain without emitter for the foam and a filter daemon that transfers liquid to the foam domain depending on a certain conditio...
by ChristianZ
Sun Aug 20, 2017 9:43 am
Forum: Cinema 4D
Topic: Different fluid shaders
Replies: 1
Views: 26

Re: Different fluid shaders

Hi

if you use Cinema4D you can use the vertex maps of the mesh to blend colors to create some kind of mixing effect. You may have to create legacy meshes inside RealFlow to make this work.
https://www.youtube.com/watch?v=YODQ0fneSp0
by ChristianZ
Sat Aug 19, 2017 4:30 pm
Forum: Autodesk Maya
Topic: "Mix" two different fluids/shaders in Arnold?
Replies: 7
Views: 78

Re: "Mix" two different fluids/shaders in Arnold?

If you asked me, sorry, I don't use Arnold in Maya. In Cinema4D I was able to use the melt shader with the render kit at the time, but the results of the melt shader were not terribly convincing. If I had to mix for example coffee and cream, I would use a smoke/fire fluid simulation that provides hi...
by ChristianZ
Sat Aug 19, 2017 7:14 am
Forum: Realflow
Topic: Particles wobbling inside mesh.
Replies: 3
Views: 60

Re: Particles wobbling inside mesh.

This is usually not about mesh settings inside RF. Maybe you can reduce the motion more with the properties of the fluid such as vorticity parameters and the drag daemon. Strange that the k_speed does not seem to work. Also scene scale may play a role in the sense that the filled objects are too sma...
by ChristianZ
Fri Aug 18, 2017 10:39 am
Forum: Autodesk Maya
Topic: "Mix" two different fluids/shaders in Arnold?
Replies: 7
Views: 78

Re: "Mix" two different fluids/shaders in Arnold?

Currently I cannot see the screenshots you posted. You can share pictures on dropbox, but I think you have to generate a link for sharing, not just the URL of the picture.
by ChristianZ
Thu Aug 17, 2017 5:35 pm
Forum: Autodesk Maya
Topic: "Mix" two different fluids/shaders in Arnold?
Replies: 7
Views: 78

Re: "Mix" two different fluids/shaders in Arnold?

Hi

maybe ask directly Jorge Medina. He has made this setup with the render kit and wrote that he wants to apply it to other render engines:
https://rfwisdom.com/2015/06/03/mixing- ... renderkit/
by ChristianZ
Thu Aug 17, 2017 4:52 pm
Forum: Realflow
Topic: Particles wobbling inside mesh.
Replies: 3
Views: 60

Re: Particles wobbling inside mesh.

Hi

I see, the sheeter daemon has helped you with the filling process. The wobbling can be reduced additionally with the drag force daemon. Also take care to inactivate the noise field daemon after the filling.
by ChristianZ
Wed Aug 16, 2017 8:59 pm
Forum: Realflow
Topic: Fill object with animated cross section texture.
Replies: 3
Views: 54

Re: Fill object with animated cross section texture.

Ok, I see. The tricky thing is the synchronization as you mentioned. In principle, the plane should advance in fine steps and deposit always the amount of particles that corresponds to one layer of the rabbit figure. However now, the plane advances more rapidly while the fluid collapses and the bitm...
by ChristianZ
Tue Aug 15, 2017 7:57 pm
Forum: Realflow
Topic: Fill object with animated cross section texture.
Replies: 3
Views: 54

Re: Fill object with animated cross section texture.

Hi if I understand you correctly, you just want to see the rabbit filled without any splashes and turbulence? In this case you could think about a reverse animation: fill the rabbit with a fill object emitter, animate a box-shaped k_volume daemon from top to floor with the invers option on and later...

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