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by ChristianZ
Sun Sep 16, 2018 5:21 pm
Forum: General Discussion
Topic: Advice for a new PC
Replies: 1
Views: 23

Re: Advice for a new PC

Hi it is not bad as a laptop and relatively powerful. But it is a pity that it has to be a laptop, because these programs that you mention for simulation like RF, fumex or Maxwellrender usually take many hours or even days to finish one project. In this time, the laptop will get very hot and a lot o...
by ChristianZ
Thu Sep 13, 2018 7:33 pm
Forum: Realflow
Topic: Filter Daemon "On Particle Collision"
Replies: 5
Views: 83

Re: Filter Daemon "On Particle Collision"

I tried to replicate this in RF2015, but this version does not work well here anymore (2014 still works, strange). So, I repeated it in RF10 and it seems to behave well (transfer from blue to green domain on collision). Maybe you find some difference in the screenshot. By the way, particle-particle ...
by ChristianZ
Thu Sep 13, 2018 8:10 am
Forum: Realflow
Topic: Filter Daemon "On Particle Collision"
Replies: 5
Views: 83

Re: Filter Daemon "On Particle Collision"

Hello,

there may be some setting which is not yet correct. Maybe try the "Filter Daemon Basic" Demo project that comes with RF10 to test if that works for you and then switch to a collision condition.
by ChristianZ
Sun Sep 09, 2018 7:43 pm
Forum: Cinema 4D
Topic: r20 compatibility
Replies: 2
Views: 47

Re: r20 compatibility

Hi the connectivity plugin has been updated to version 6.0.2.4 and is available at the customer portal. I have just tested it in R20 and it works. They were fast this time :) The render kit plugin has been discontinued before and I don't think it can run in R20 because of the new program core. On th...
by ChristianZ
Tue Sep 04, 2018 11:34 am
Forum: RealFlow | Cinema 4D
Topic: Realflow breaks Voronoi functionality
Replies: 1
Views: 24

Re: Realflow breaks Voronoi functionality

Hi

which versions of RFC4D and Cinema4D are you using?
by ChristianZ
Sat Aug 25, 2018 11:04 pm
Forum: Realflow
Topic: how to get stirring water effect.
Replies: 2
Views: 68

Re: how to get stirring water effect.

Hi basically you fill a cylinder with a certain amount of particles and let them settle down with gravity. Then save an initial state and reset with the option of using the initial state. Then add a vortex daemon/force and play with its strength and falloff until the vortex has the right size. Then ...
by ChristianZ
Fri Aug 24, 2018 6:08 pm
Forum: General Discussion
Topic: Object Filled with Water and Dripping
Replies: 6
Views: 138

Re: Object Filled with Water and Dripping

Yes, the title of his video suggests that it is about a script, some kind of melting script.
by ChristianZ
Thu Aug 23, 2018 10:08 am
Forum: General Discussion
Topic: Object Filled with Water and Dripping
Replies: 6
Views: 138

Re: Object Filled with Water and Dripping

Hi I think the texture emitter would be my first try for this type of effect. It depends how important the "body" of the dripping object is. If it should drain or fade away, the filter daemon may be useful to achieve some kind of melting effect (transfer of particles to another emitter tha...
by ChristianZ
Tue Aug 21, 2018 10:06 am
Forum: Realflow
Topic: Help needed with the k age daemon!
Replies: 4
Views: 102

Re: Help needed with the k age daemon!

Hi and welcome to the forum, so far I did not have problems with the k-age daemons, but I did not pay attention to its precise working. In principle it should work by kicking in when the particles have reached a certain age and that age should become affected by the variation. But maybe we have to a...
by ChristianZ
Mon Aug 06, 2018 8:05 am
Forum: Cinema 4D
Topic: Submerged Objects inside & influenced by Fluid
Replies: 2
Views: 537

Re: Submerged Objects inside & influenced by Fluid

Hi if you have the standalone version of RF, then I would recommend to use it for this project as the interactions of liquids and rigid bodies are more predictable in my experience. Nevertheless, it should work with rigid bodies (controlled by RFC4D, not mograph) and PBD-liquids (not SPH liquids) al...

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