Search found 3294 matches

by ChristianZ
Sat Jan 20, 2018 12:59 pm
Forum: Realflow
Topic: RealFlow Milk
Replies: 7
Views: 67

Re: RealFlow Milk

So you are using the RFC4D plugin. We have a dedicated section on the forum for this soft: viewforum.php?f=74
by ChristianZ
Wed Jan 17, 2018 8:37 pm
Forum: Python-Scripting
Topic: emit particles from colliding objects
Replies: 9
Views: 99

Re: emit particles from colliding objects

Hi this is a classic job for an "event" script. I don't have much experience with scripting, but basically you want to obtain the collision points of the first object where the second object hits. This gives you a list of points. Then you need an additional emitter somewhere in the scene w...
by ChristianZ
Tue Jan 16, 2018 6:49 pm
Forum: Realflow
Topic: Ship simulation didn't work well
Replies: 4
Views: 76

Re: Ship simulation didn't work well

I totally agree with Chriff here.

Additionally, I would try the "shell" mode for the object volume for such a complex object. Maybe also increase the "interaction factor" with the grid to see more reaction of the fluid.
by ChristianZ
Sun Jan 14, 2018 9:10 pm
Forum: Realflow
Topic: Realflow - Houdini questions?
Replies: 3
Views: 60

Re: Realflow - Houdini questions?

Yes, I could not find a useful manual page here either, but I can show it on a screenshot: http://i66.tinypic.com/2sb4pyb.jpg The hybrido emitter creates particles with a certain density/resolution depending on the sampling rate on the surface of the fluid or in the core. The "bandwidth" p...
by ChristianZ
Sun Jan 14, 2018 6:44 pm
Forum: Realflow
Topic: Realflow - Houdini questions?
Replies: 3
Views: 60

Re: Realflow - Houdini questions?

Hi yes, that is the "bandwidth" parameter and core/splash resolution in the hybrido solver system (exists only in the hybrido system). Regarding the network methods I don't have experience myself. It is rather about independent regions of the project, not necessarily only secondary elements.
by ChristianZ
Sat Jan 06, 2018 3:06 pm
Forum: Realflow
Topic: How do you fracture an object but keep it hollow?
Replies: 1
Views: 50

Re: How do you fracture an object but keep it hollow?

I have not done this myself, but I assume that you have to prepare your model in order to shatter like that. Use extrude functions in your 3D-software to give thickness to the walls of the cube, then import and shatter.
by ChristianZ
Fri Jan 05, 2018 2:54 pm
Forum: Realflow bug report
Topic: Something odd with the C4D connectivity plugin...
Replies: 5
Views: 89

Re: Something odd with the C4D connectivity plugin...

Good to hear that it works again. Just meant that it could (rarely) happen that there is no mesh saved at some point of in the simulation because emitters stop or some kill conditions remove particles. Regarding different frame rates in C4D I don't have much experience, since I always render at vide...
by ChristianZ
Fri Jan 05, 2018 11:00 am
Forum: Realflow bug report
Topic: Something odd with the C4D connectivity plugin...
Replies: 5
Views: 89

Re: Something odd with the C4D connectivity plugin...

Hi

no, I have not seen such a problem so far. I assume the files are non-zero on the hard disc ? Also, take care to adjust the start/end (or how it is called) parameters in the plugin. If this is wrong then the plugin stops loading files too early.
by ChristianZ
Tue Jan 02, 2018 8:06 pm
Forum: News
Topic: Nextlimit Christmas Challenge
Replies: 1
Views: 149

Re: Nextlimit Christmas Challenge

And the winner is.... Stavros Sofianos. Congratulations!

https://vimeo.com/247972050
by ChristianZ
Sat Dec 30, 2017 8:33 am
Forum: Cinema 4D
Topic: Slowing down a simulation
Replies: 2
Views: 108

Re: Slowing down a simulation

Hi you probably already know these methods: 1) Simulating at higher frame rate than the final movie 2) Retiming inside RF 3) Retiming the video using interpolation techniques in a video software Personally I prefer the 1) method because it gives you ample data to work with, but takes more time and s...

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