Search found 3416 matches

by ChristianZ
Tue Dec 11, 2018 8:02 pm
Forum: General Discussion
Topic: Objects flying up even with gravity
Replies: 2
Views: 29

Re: Objects flying up even with gravity

Another idea: increase the "Damping" parameter of the Dyverso or Hybrido Domain setting to a higher value like 10.
by ChristianZ
Tue Dec 11, 2018 9:55 am
Forum: General Discussion
Topic: Objects flying up even with gravity
Replies: 2
Views: 29

Re: Objects flying up even with gravity

This may be one of the cases where the old legacy particles perform better (the coupling between objects and liquid particles).
I am running at the moment a side-by-side comparison of legacy particles and dyverso PBD liquid with floating objects in like an icecube scenario.
by ChristianZ
Tue Dec 11, 2018 9:02 am
Forum: RealFlow | Cinema 4D
Topic: C4D foam or bubbles
Replies: 3
Views: 37

Re: C4D foam or bubbles

Hi Voidberg, sure, I have put that file with the beer foam based on collision for RFC4D (saved in Cinema4D R18, RFC4D2.6) on the dropbox: https://www.dropbox.com/s/z9g69t39b5ug2pi/waterandfoam.c4d.zip?dl=0 However, rendering convincing foam is hard, if it should be a close-up and more or less realis...
by ChristianZ
Sun Dec 09, 2018 6:34 pm
Forum: RealFlow | Cinema 4D
Topic: C4D foam or bubbles
Replies: 3
Views: 37

Re: C4D foam or bubbles

Hi
I think the expired file was from this tutorial or a similar one by Tsn (simulation in RF standalone, but not rendering). This is the method where you have water and foam with different densities so that the foam particles float up. https://vimeo.com/215176177
by ChristianZ
Sun Dec 09, 2018 1:15 pm
Forum: RealFlow | Cinema 4D
Topic: Making foam in RFC4D using the filter daemon
Replies: 13
Views: 711

Re: Making foam in RFC4D using the filter daemon

Yeah, that is what the method "mix different densities" can do for foam creation. I am curious what Phoenix FD can do, please let us know when it is finished. Regarding bubbles, we may go a different route here by placing an emitter at the base of the glass and having another gravity daemo...
by ChristianZ
Sun Dec 09, 2018 9:10 am
Forum: Realflow
Topic: grain rendering
Replies: 1
Views: 33

Re: grain rendering

Do not mesh granular particles. Just use them as they are and use a point rendering method. But which steps are necessary depends very much on your 3D software and render engine.
In Cinema4D, for example, we can add a "thinking particles geometry node" and add a texture to that.
by ChristianZ
Sat Dec 08, 2018 3:21 pm
Forum: RealFlow | Cinema 4D
Topic: Making foam in RFC4D using the filter daemon
Replies: 13
Views: 711

Re: Making foam in RFC4D using the filter daemon

So, I am back with the foam project made in RF10 standalone version. The main benefit of having it in standalone is the choice of export formats other than alembic to have more options for foam rendering later. Additionally, standalone has the scripting option which may turn out as the better (but s...
by ChristianZ
Fri Dec 07, 2018 6:16 am
Forum: Realflow
Topic: Dyverso skinning?
Replies: 1
Views: 37

Re: Dyverso skinning?

Seems to work here.

Did you use the icon in the Dyverso shelf? Select an object (that is free to be manipulated in RF), then use the icon for elastic skinner -> object gets filled an behaves like soft body
by ChristianZ
Tue Dec 04, 2018 2:19 pm
Forum: Autodesk Maya
Topic: Maya realflow Plugin meshing Problem
Replies: 1
Views: 30

Re: Maya realflow Plugin meshing Problem

Hi maybe you have an older installation there with Maya2017 that still works, but the original render kit plugin was meant to be used with MentalRay and has been discontinued. But I am not fully aware about what is installed with the RF-Maya plugin as I am not using it myself (only the one in Cinema...
by ChristianZ
Mon Dec 03, 2018 11:40 am
Forum: RealFlow | Cinema 4D
Topic: Making foam in RFC4D using the filter daemon
Replies: 13
Views: 711

Re: Making foam in RFC4D using the filter daemon

Hi ghofer, your mushroom comparison is hilarious, yes that is not totally expected for foam or bubbles :D Plugin or standalone makes a difference in the handling of the simulation as in the plugin certain features like the substeps and similar settings are in automatic mode, which does not exist in ...

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