Hi Oldcode,
in principle it takes care of the edges of the fluid making them more realistic regarding that "lip" at the border. The macro daemon is doing something similar in the latest version of RF10. A tutorial using the q-solver plugin https://vimeo.com/364834003
Search found 3596 matches
- Tue Jan 12, 2021 6:42 am
- Forum: News
- Topic: Q-solver plugin new version
- Replies: 2
- Views: 104
- Thu Jan 07, 2021 3:22 pm
- Forum: General Discussion
- Topic: Dyverso SPH solver
- Replies: 1
- Views: 94
Re: Dyverso SPH solver
Hi yes, there is a research paper about the "Dyverso"-System from 2016 although it is mainly about the pbf fluids. Maybe search for older publications from the same authors. Alduán, I., Tena, A. and Otaduy, M.A. (2017), DYVERSO: A Versatile Multi‐Phase Position‐Based Fluids Solution for VFX. Compute...
- Mon Jan 04, 2021 10:37 am
- Forum: News
- Topic: Q-solver plugin new version
- Replies: 2
- Views: 104
Q-solver plugin new version
News about the Q-Solver (similar to macro daemon) plugin for RF2015 by Yannik: He has released a new version with more information in the info text of this youtube video https://youtu.be/OEM4M5qGfLU
- Fri Dec 11, 2020 9:00 pm
- Forum: RealFlow | Cinema 4D
- Topic: Fluid going through object
- Replies: 1
- Views: 237
Re: Fluid going through object
Hi it is tricky. Haven't used RFC4D for a while, but I would first change the container that is supposed to hold the liquid. Instead of an object made be subdivision surface, I would try a simpler, reduced object. For example a bowl made thicker using the cloth surface with thickness, use a volume t...
- Tue Dec 08, 2020 12:52 pm
- Forum: Python-Scripting
- Topic: Scatter
- Replies: 22
- Views: 16194
Re: Scatter
Like all older scripts you have to adapt the syntax if you work with standard legacy particle or dyverso particle emitters (haven't tested myself, but that would be a possible reason for why it does not work)
- Thu Nov 19, 2020 9:22 pm
- Forum: Realflow
- Topic: Bounded Foam particles export
- Replies: 1
- Views: 199
Re: Bounded Foam particles export
Hi
maybe this could be done using a script... but to work with the already saved particles, I assume you would have to load those particles again in RF, kill those outside of a boundary, export again. It might be faster to just render only a part of the frame in your 3D application.
maybe this could be done using a script... but to work with the already saved particles, I assume you would have to load those particles again in RF, kill those outside of a boundary, export again. It might be faster to just render only a part of the frame in your 3D application.
- Thu Nov 19, 2020 2:06 pm
- Forum: General Discussion
- Topic: How do you get filled objects (with water) to mix/interact with emitted water particles? Help please!
- Replies: 1
- Views: 399
Re: How do you get filled objects (with water) to mix/interact with emitted water particles? Help please!
Hi
make sure that both emitters are from the same particle/solver type (seems ok) and the same resolution. You can give the sand more sandy behavior by increasing density and using a drag-force dameon and k-speed daemon with keep option connected only to the sand emitter.
make sure that both emitters are from the same particle/solver type (seems ok) and the same resolution. You can give the sand more sandy behavior by increasing density and using a drag-force dameon and k-speed daemon with keep option connected only to the sand emitter.
- Wed Nov 18, 2020 6:02 pm
- Forum: Realflow
- Topic: Wet dry texture
- Replies: 12
- Views: 924
Re: Wet dry texture
It's ok. Just use the "Board index" Link top left with the little home icon. This brings you back to the top level of the forum where you can start a new topic in a section of your choice.
- Tue Nov 17, 2020 11:09 am
- Forum: Realflow
- Topic: Imported SD geometry doesnt collide with anything? help!
- Replies: 2
- Views: 202
Re: Imported SD geometry doesnt collide with anything? help!
Hi it should work, but you can try the following: change in the node settings the Dynamics from "no" to "passive collider". Also use the "shell" mode for such a thin object and decrease the "cell size" parameter for the object. Regarding the relationship between hybrido and this object, these two no...
- Tue Nov 17, 2020 11:00 am
- Forum: Cinema 4D
- Topic: Export SD file from cinema 4d animation for realflow10
- Replies: 1
- Views: 307
Re: Export SD file from cinema 4d animation for realflow10
Hi you are probably thinking about the "RFconnect" plugin that is used to export objects to RF standalone and to load particles and meshes for rendering in C4D. That would be available at https://portal.nextlimit.com/downloads in the "RealFlow all versions" section. You can export Cinema4D native ob...