Search found 3424 matches

by ChristianZ
Thu Jan 17, 2019 10:49 am
Forum: General Discussion
Topic: Product with water splash
Replies: 1
Views: 18

Re: Product with water splash

Hi unfortunately, these type of splashes with those flat and sometimes rippled extensions and small droplets are very difficult to achieve with a physics simulation. I believe that many of those shown in still images actually are sculpted in Zbrush or similar. Sometimes you also see material coming ...
by ChristianZ
Mon Dec 31, 2018 8:57 am
Forum: News
Topic: RealFlow integrated as plugin now also in 3Ds Max
Replies: 3
Views: 241

Re: RealFlow integrated as plugin now also in 3Ds Max

Hi

Best chance for an answer is to ask them via the support ticket at the Nextlimit customer portal.
by ChristianZ
Thu Dec 27, 2018 6:41 pm
Forum: Realflow
Topic: Change Fluid Type?
Replies: 2
Views: 177

Re: Change Fluid Type?

Hi what happens most of the time in such cases is, that the particles explode and mess up everything. After all, the calculations for the particles behaviour changes and there is no previous calculation stage of the same type existing. The standard particles used to simply disappear if you tried to ...
by ChristianZ
Mon Dec 24, 2018 10:14 pm
Forum: General Discussion
Topic: Season's Greetings Christian ! Thomas and OldCode !
Replies: 4
Views: 251

Re: Season's Greetings Christian ! Thomas and OldCode !

Thank you Forester for being an active member of this (small) community here :)

I wish you and all the other members of this forum, including Herbert and Katiss who are still providing this platform after many years, a Merry Christmas and a Happy New Year!
by ChristianZ
Sun Dec 23, 2018 4:17 pm
Forum: General Discussion
Topic: HyDomain - Ocean Statistical Spectrum is NOT working
Replies: 3
Views: 165

Re: HyDomain - Ocean Statistical Spectrum is NOT working

Hi unfortunately, I was not successful with solving this problem. As soon as I turned on "use displacement" in the mesh, the calculation times went up and created meshes that could not be imported to another program. Also, the mesh was not visible in the viewport, only when selected. But I...
by ChristianZ
Fri Dec 21, 2018 9:21 am
Forum: Finished Work
Topic: Two basic issues with Dyverso Particles
Replies: 2
Views: 108

Re: Two basic issues with Dyverso Particles

Hi and welcome to the forum, 1) This might be a bug or something related to settings in that particular project. Do you have GPU acceleration activated for those sims? 2) The default quality settings are too low (the simulation preferences) for some objects. You would have to make the cells smaller ...
by ChristianZ
Thu Dec 20, 2018 8:12 am
Forum: General Discussion
Topic: HyDomain - Ocean Statistical Spectrum is NOT working
Replies: 3
Views: 165

Re: HyDomain - Ocean Statistical Spectrum is NOT working

I will have a look at this over the weekend. Also, I recommend to use the "ocean force" daemon to create more waves so that you have more control. Apart from that, my main problem with hybrido is that those scenes keep on randomly crashing here on the Mac, which is a little demotivating to...
by ChristianZ
Mon Dec 17, 2018 9:35 pm
Forum: RealFlow | Cinema 4D
Topic: Foam in RF for C4d?
Replies: 7
Views: 2020

Re: Foam in RF for C4d?

This project file is almost the same as the one from Tsn https://www.dropbox.com/s/z9g69t39b5ug2pi/waterandfoam.c4d.zip?dl=0 But... the Tsn's file also did not contain rendering, just the simulation with the density method. Rendering is a whole other issue. For rendering with the built-in render eng...
by ChristianZ
Tue Dec 11, 2018 8:02 pm
Forum: General Discussion
Topic: Objects flying up even with gravity
Replies: 2
Views: 145

Re: Objects flying up even with gravity

Another idea: increase the "Damping" parameter of the Dyverso or Hybrido Domain setting to a higher value like 10.
by ChristianZ
Tue Dec 11, 2018 9:55 am
Forum: General Discussion
Topic: Objects flying up even with gravity
Replies: 2
Views: 145

Re: Objects flying up even with gravity

This may be one of the cases where the old legacy particles perform better (the coupling between objects and liquid particles).
I am running at the moment a side-by-side comparison of legacy particles and dyverso PBD liquid with floating objects in like an icecube scenario.

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