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by ChristianZ
Fri Jul 31, 2020 2:08 pm
Forum: Cinema 4D
Topic: Filter daemon fallof
Replies: 6
Views: 109

Re: Filter daemon fallof

Or using a kAge or kVolume daemons in order to remove unwanted particles after short time or in some places.

There are also scripts that do the same as the filter (however without the falloff option).
by ChristianZ
Fri Jul 31, 2020 1:22 pm
Forum: Cinema 4D
Topic: Filter daemon fallof
Replies: 6
Views: 109

Re: Filter daemon fallof

The answer I got back from Nextlimit:
Unfortunately it is a bug when using filters with fields. We're going to fix it. If you remove the spherical field for the filter daemon it will work. Sorry for incoveniences.
by ChristianZ
Fri Jul 31, 2020 8:47 am
Forum: Cinema 4D
Topic: Filter daemon fallof
Replies: 6
Views: 109

Re: Filter daemon fallof

Hi

currently I am away from the machine with RFC4D, but I can check later. At least with the version 3 in C4DR20+ you can adapt the falloff of most daemons with the "Fields" option.
by ChristianZ
Thu Jun 18, 2020 10:06 am
Forum: Cinema 4D
Topic: C4D R22 and Realflow
Replies: 6
Views: 790

Re: C4D R22 and Realflow

Time to complain at Nextlimit...
by ChristianZ
Thu Jun 04, 2020 7:51 am
Forum: Realflow
Topic: What happens to Nextlimit?
Replies: 10
Views: 794

Re: What happens to Nextlimit?

To be 200% fair here... the "FliPFluids" is a commercial plugin for Blender ( https://blendermarket.com/products/flipfluids ), similar to what Oldcode showed for Lightwave. Nevertheless, Blender has also non-commercial fluid options and can't be beaten at this price level. Blender now is anyway the ...
by ChristianZ
Sat May 30, 2020 12:30 pm
Forum: Realflow
Topic: What happens to Nextlimit?
Replies: 10
Views: 794

Re: What happens to Nextlimit?

Yes, I agree. The competition is not sleeping, be it Houdini or the more 3D-App specific software solutions such as Phoenix or X-particles etc. You still can see Realflow sometimes used by some professionals, usually for small-scale simulations in advertisement or motion graphics because it can be u...
by ChristianZ
Sat May 30, 2020 10:38 am
Forum: Realflow
Topic: What happens to Nextlimit?
Replies: 10
Views: 794

Re: What happens to Nextlimit?

I used to think more optimistically about the development of Realflow (for example that they are replacing the standalone with the plugin-versions of the software), until they removed the position that Tsn had. Since then, all the webinars, blog posts or panel presentations at conventions have stopp...
by ChristianZ
Sat May 30, 2020 8:48 am
Forum: Realflow
Topic: UV Mesh Problem
Replies: 2
Views: 216

Re: UV Mesh Problem

Hi

did you have a look at the texture gizmo? It may not provide the perfect solution, but can help for a projection of a texture onto the mesh.
https://nextlimitsupport.atlassian.net/ ... ture+Gizmo
by ChristianZ
Thu May 21, 2020 6:50 am
Forum: Cinema 4D
Topic: Simulating real paint
Replies: 2
Views: 311

Re: Simulating real paint

Hi SirRichard the challenge with paint is the fact that it is as a fluid very different compared to, for example, water. Paint is not only viscous, but has qualities similar to a solid object like a rubber band that stretches and gets thinner in the process. RealFlow has solvers that help to simulat...
by ChristianZ
Thu May 14, 2020 8:39 am
Forum: Realflow
Topic: Fluid won't collide with plane
Replies: 1
Views: 255

Re: Fluid won't collide with plane

Hi

you have to work with the parameter "cell size" of the plane (found in the Object tab in the standalone version of RF).
Try volume mode=shell, cell size=0.02, and turn on "DY continuous collision detection". If the collision detection works, then you can lower the DY collision distance.

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