Search found 7 matches

by holycause
Fri Oct 22, 2010 7:39 pm
Forum: RF4: Fluid simulation
Topic: Boiling with realwave
Replies: 8
Views: 2823

Boiling with realwave

In our case, we can't use only particles, we have to use RWs.
So I had to figure out how to make it works :)
by holycause
Fri Oct 22, 2010 11:56 am
Forum: RF4: Fluid simulation
Topic: Boiling with realwave
Replies: 8
Views: 2823

Boiling with realwave

ok found it ^^ baseEmitter = scene.get_PB_Emitter("Circle01") foamEmitter = scene.get_PB_Emitter("Circle02") partList = baseEmitter.getParticles() for p in partList: partID = p.id if p.isBelowRealwave() == False: scene.message(str(partID)) baseEmitter.removeParticle(partID) foamE...
by holycause
Fri Oct 22, 2010 10:12 am
Forum: RF4: Fluid simulation
Topic: Boiling with realwave
Replies: 8
Views: 2823

Boiling with realwave

I've exactly the same problem on a production. I ll let u know if i find something.
by holycause
Wed Mar 26, 2008 2:48 pm
Forum: RF4: Fluid simulation
Topic: Submarine Surfacing with RW & splash
Replies: 4
Views: 828

Submarine Surfacing with RW & splash

thx,

I m making some tests with it now.

Is it better to use a Dumb Type for this kind of FX?

BTW, how can use the dynamics to let the sub get out like this?

I used Reactor in 3ds max to do it, and after like all the time i m using reactor, I cleaned the curves in the curve editor. :P
by holycause
Sat Mar 22, 2008 11:17 pm
Forum: RF4: Fluid simulation
Topic: Submarine Surfacing with RW & splash
Replies: 4
Views: 828

Submarine Surfacing with RW & splash

Hi all. I've a question. I m working on an animation of a submarine, and I ve some difficulties to make the splashes. All my particles are moving to the left side of my submarine. And 2nd question; as you can see on the picture, there's some particles moving to fast at the begining and the are alone...

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