Search found 15 matches

by photoreel
Tue Aug 11, 2015 5:08 pm
Forum: RealFlow Renderkit
Topic: Mental Ray Subdivision Approximation for tiled displacments
Replies: 0
Views: 2336

Mental Ray Subdivision Approximation for tiled displacments

I've successfully tiled a hybrido displacement map in Maya. However, the renders appear faceted because the underlying geo in Maya is too low resolution. To solve this I tried increasing the number of faces on the geo in Maya, but the geo has to be very high resolution to eliminate all the faceting ...
by photoreel
Mon Aug 10, 2015 9:37 pm
Forum: Autodesk Maya
Topic: Tutorial for tiling displacement map in Maya?
Replies: 2
Views: 2447

Re: Tutorial for tiling displacement map in Maya?

Hey ChristianZ, Thanks for the links! It seems that I'm able to tile displacement maps successfully in Maya using displacement maps generated from Hybrido. I simply applied the displacement map to a plane in maya using RFRK and duplicated the plane and lined it up with the original plane. The tiling...
by photoreel
Mon Aug 10, 2015 7:58 pm
Forum: Autodesk Maya
Topic: Tutorial for tiling displacement map in Maya?
Replies: 2
Views: 2447

Tutorial for tiling displacement map in Maya?

Are there any tutorials that show the entire process of creating a displacement map in Hybrido (or Realwave) and then bringing that displacement map into Maya and applying it to a plane and then duplicating that plane in Maya to create a huge ocean? I've seen a lot of tutorials that show how to crea...
by photoreel
Sun Aug 11, 2013 4:49 am
Forum: Autodesk Maya
Topic: Faceted Hybrido Mesh
Replies: 0
Views: 1038

Faceted Hybrido Mesh

I'm working on an ocean surface and my hybrido mesh looks faceted when I render it in Maya. I've tried Normals>Soften Edges, but that doesn't solve the problem. My mesh is high resolution (over 1 million polys) and can't be smoothed without crashing my computer (24GB RAM - GTX 580 Geforce 3GB). I'm ...
by photoreel
Mon Dec 10, 2012 1:11 am
Forum: Realflow 2012
Topic: Tile Realwave Displacement Map in Maya?
Replies: 2
Views: 1154

Re: Tile Realwave Displacement Map in Maya?

Thanks for your reply. I am using the statistical spectrum wave. I think I was not supposed to tile the displacement map using the "place2Dtexture" node in maya by repeating the UVs. Instead, I think I was supposed to create one plane in maya with the same dimensions as my realwave and app...
by photoreel
Sun Dec 09, 2012 9:58 pm
Forum: Realflow 2012
Topic: Tile Realwave Displacement Map in Maya?
Replies: 2
Views: 1154

Tile Realwave Displacement Map in Maya?

I was wondering if anyone has been able to tile a Realwave Displacement map in Maya? I'm using RFRK in Maya. The displacement map seems to be working, but when I try to tile it the edges of the tiled displacement map don't line up correctly. I've tried tweaking the Repeat UV box in the Maya place2dT...
by photoreel
Tue Oct 23, 2012 12:32 am
Forum: Realflow 2012
Topic: Geo in .sd file duplicates itself during sim
Replies: 3
Views: 823

Re: Geo in .sd file duplicates itself during sim

[SOLVED] In Maya I froze the transformations on the hull before exporting the .sd file. This solved the problem. (I also deleted the ship's history after freezing the transformations.)

Michael
by photoreel
Sun Oct 14, 2012 12:29 am
Forum: Realflow 2012
Topic: Geo in .sd file duplicates itself during sim
Replies: 3
Views: 823

Re: Geo in .sd file duplicates itself during sim

I just tried deleting the history on the model in maya before exporting it as a .sd file for realflow. Unfortunately, that didn't solve the issue.
by photoreel
Sat Oct 13, 2012 8:49 am
Forum: Realflow 2012
Topic: Geo in .sd file duplicates itself during sim
Replies: 3
Views: 823

Geo in .sd file duplicates itself during sim

I exported an animated .sd file of a ship hull from maya. When I import the .sd file into realflow it plays back correctly. However, when I simulate the scene, the geo in the .sd file duplicates and translates itself. The geo also reverses itself and is invisible during the sim, but it does affect t...
by photoreel
Sat Oct 13, 2012 4:27 am
Forum: Realflow 2012
Topic: Maya working units set to feet. Scaling issues in Realflow
Replies: 4
Views: 1319

Re: Maya working units set to feet. Scaling issues in Realfl

Hi fkfx,

Thanks for your reply. I agree with you about changing the scale in Maya. I will not be doing that in the future! I'll give scaling down the scene a try in maya and see if that works.

Michael

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