Search found 774 matches

by Oldcode
Mon Sep 10, 2018 3:16 pm
Forum: Realflow
Topic: Dripping Paint From Brush
Replies: 3
Views: 69

Re: Dripping Paint From Brush

Hi, Here are some settings that may get you stared. I use this for sticky mud and tar. 1. Use Dyverso SPH 2. Set Viscosity to 200 3. Geometry Settings: For each object you want the particles to stick to. Friction 1.0 Bounce 0 Sticky at least 100 Roughness 0.1 Interaction 1.0 Here you can see how it ...
by Oldcode
Tue Jul 24, 2018 2:48 pm
Forum: Realflow
Topic: Creating Paint Tendrils
Replies: 8
Views: 683

Re: Creating Paint Tendrils

I got a fair amount of tendril type behavior using the default settings with the Viscosity Texture.

Good Luck,
by Oldcode
Wed Jul 18, 2018 11:38 am
Forum: News
Topic: Leaving Next Limit
Replies: 9
Views: 962

Re: Leaving Next Limit

Hey TSN,

So sorry to hear you're leaving. :( Thank you so much for all the support and help over the years. I wish you the best of luck and am confident you'll find another opportunity to use your incredible talents.

Take care and don't forget about us! :D
by Oldcode
Fri May 25, 2018 3:50 pm
Forum: Autodesk Maya
Topic: integrated RealFlow-plugin comes to Maya
Replies: 6
Views: 606

Re: integrated RealFlow-plugin comes to Maya

Wow! That looks really cool. Wish they'd do that for Lightwave, but I know they probably won't.
by Oldcode
Wed Jan 10, 2018 12:04 pm
Forum: News
Topic: RFConnect | Lightwave Update (LW 2018 support)
Replies: 1
Views: 1160

Re: RFConnect | Lightwave Update (LW 2018 support)

Hurrah! :D
by Oldcode
Sun Jan 07, 2018 3:37 pm
Forum: Realflow
Topic: soft body on animated meshes(or parts of it)
Replies: 1
Views: 404

Re: soft body on animated meshes(or parts of it)

I may be wrong, but I don't think you can do that. If you want to fins to be soft bodies and collide with objects the floor or rocks or something, then you should do that in your 3D software and not in Real Flow. Once you activate soft bodies in RF, it would make the fish or whatever object you're u...
by Oldcode
Sun Dec 31, 2017 6:32 pm
Forum: Realflow
Topic: How to mesh an geometric shape for alembic exporting
Replies: 3
Views: 506

Re: How to mesh an geometric shape for alembic exporting

Okay, I'm not sure what you're trying to do here, so... You've got a cube and statue object in Real Flow and you used Real Wave to create the ocean effect, yes? If yes, then any problems you're having with the ocean interacting with your object should be happening in Real Flow. If it works in Real F...
by Oldcode
Thu Dec 28, 2017 3:14 pm
Forum: Realflow
Topic: How to mesh an geometric shape for alembic exporting
Replies: 3
Views: 506

Re: How to mesh an geometric shape for alembic exporting

Hit the F12 button (Export Central) and under the pedestal and statue object properties, select Alembic so the geometry is exported along with the ocean mesh.

Good Luck,
by Oldcode
Fri Dec 22, 2017 12:37 pm
Forum: Realflow
Topic: Holding object shape while animated?
Replies: 8
Views: 842

Re: Holding object shape while animated?

Yes, sorry I forgot to mention that. Having the object you use with the Fill Emitter should be a still object, and make sure the domain is not connected to this object so the particles do not interact with it. You only need it to do the fill.

Good Luck,
by Oldcode
Thu Dec 21, 2017 8:55 pm
Forum: Realflow
Topic: Holding object shape while animated?
Replies: 8
Views: 842

Re: Holding object shape while animated?

Actually, you want to load the object twice. The first object will be used by the fill emitter to generate the particles in the proper place. The second object will be set to "Solid Outside". This is the object that will interact with the particles and make them move inside as the object a...

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