Cool! I may finally be able to buy a real license. Only problem is, the prices are all in Euros, so its more expensive than I first thought. The price in US dollars is about 471.
That's still a lot but it's doable. I'll have to see if I can spare that kind of money during the holidays.
Search found 763 matches
- Mon Nov 20, 2017 10:39 am
- Forum: Realflow
- Topic: Melting an Animated fill object
- Replies: 3
- Views: 86
You actually may be able to use the Fill Emitter, there's just a extra step you need to take. You have to import the object twice. Once as a still object that you use with the Fill Emitter to generate the particles, then again as the animated object via the SD file. Use the relationship editor so th...
- Thu Oct 26, 2017 11:52 am
- Forum: Realflow
- Topic: shaped splash disintegrate into droplets
- Replies: 1
- Views: 66
Never tried anything like this, but one idea that comes to mind is use the Surface Tension daemon and crank it up very fast to a very high level. That may cause the liquid in the air to collapse into drops. No idea if this will work, but that's the first thing that comes do mind.
Just FYI: The sticky parameter was actually never meant to make particles really stick on an object's surface. WHAT! :shock: It's a good thing I didn't know that, else I would have given up a long time ago! :lol: Anyway, here's a small clip I just finished to show you what I was looking for and how...
Hey everybody, I just made an important discovery and I wanted to share. For a long while now, I've been trying to make the Sticky function truly sticky. I wanted the particles to really really stick to the geometry. Let's say you've got a really sticky substance like tar, or if you dunk your hand i...